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Next-Gen Graphics #417930
02/19/13 18:32
02/19/13 18:32
Joined: Jun 2008
Posts: 146
London
T
Truth Offline OP
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Truth  Offline OP
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Joined: Jun 2008
Posts: 146
London


Hi, im building a GTA style game and i know i'll never even come close to GTAV type of graphics but i was wondering if there are any tips and tricks anyone knows to boost the visuals. I'm using C-script and commercial edition so no shader support which makes my game very limited. i want to get a similar type of clouds in the picture in the left and maybe some fake shadows and fake bloom/blur effects. Any tips are welcome no matter how small. In my game (pictured on the right) i have stencil shadows but i had to take it out because my fps went from 40fps to 0.5fps probably because it's not accelerated shadows. Thanks in advance smile


Re: Next-Gen Graphics [Re: Truth] #417935
02/19/13 18:48
02/19/13 18:48
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
Commercial HAS shader support wink


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Next-Gen Graphics [Re: Rackscha] #417937
02/19/13 18:52
02/19/13 18:52
Joined: Jun 2008
Posts: 146
London
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Truth Offline OP
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Truth  Offline OP
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London
Sorry i meant i have 'Extra edition'

Re: Next-Gen Graphics [Re: Truth] #417939
02/19/13 19:17
02/19/13 19:17
Joined: Apr 2005
Posts: 653
Germany
D
Det Offline
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Det  Offline
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D

Joined: Apr 2005
Posts: 653
Germany
Shader is up the A8 Version A7 I dont know if it has Shader or not. The Shots look good .

Last edited by Det; 02/19/13 19:18.

Wissen ist macht.
Nichts wissen macht auch nichts.

A7.86
Re: Next-Gen Graphics [Re: Det] #417994
02/20/13 07:50
02/20/13 07:50
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
in extra you can make nice skies, you can combine sky cubes domes cylinders models. you can download 2 sky cubes from my homepage, or make your own ones in Terragen 1, both for free (you can find there a tutorial how to do it, and some scripts that handles auto camera settings and rendering, to do it faster).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Next-Gen Graphics [Re: sivan] #430002
09/21/13 23:27
09/21/13 23:27
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
checkbutton Offline

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checkbutton  Offline

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Posts: 2,122
Berlin, Germany
Well I'd strongly recommend an upgrade, as Shaders are standard today.
On the other hand (as I have seen the gameplay video on Youtube): Use as highly detailed textures as possible, turn on anti-aliasing, use higher-poly models with - again - better textures. Improve some (or most) of the movement code (syncing animation and movement, no "strafing" cars, etc., etc.) Add effects (e.g. a proper explosion for the hand grenade)
This would polish things up a lot, I think.

Edit: I forgot: Probably better get rid of all the real brands in the game and make up your own (as they did in the real GTA series). I think Subway and Audi (among others) are not amused when their (trademarked) logos and designs are used in an indie video game portraying violence.

Another edit: Shaders won't make your game suddenly look great. Professional games do look good because of passion for detail and that stuff I mentioned above.

Last edited by checkbutton; 09/21/13 23:34.

I don't have a homepage, for god's sake!
Re: Next-Gen Graphics [Re: checkbutton] #430008
09/22/13 07:43
09/22/13 07:43
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Quote:
Shaders won't make your game suddenly look great.

imo shaders are important and they can boost the visuals a lot.
but of course, shaders are not a magic switch you can flip that makes everything look awesome.
some careful tweaking and good resources (textures, meshes) are needed.

Last edited by Kartoffel; 09/22/13 07:46.

POTATO-MAN saves the day! - Random
Re: Next-Gen Graphics [Re: Kartoffel] #430010
09/22/13 08:24
09/22/13 08:24
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Posts: 2,713
Lübeck
Actually, all you would see without shaders on current hardware is the clear color. It's not about any cool effects (although a lot is possible), but about determining the vertex positions in clip space for the rasterizer and determining the fragment color for output.

The "fixed function pipeline" used by gamestudio when not assigning shaders is outdated for more than five years (at least 6, but I think it's even longer) and emulated with shaders in your graphics driver, as the ffp required special hardware for its tasks.

Re: Next-Gen Graphics [Re: Slin] #430146
09/24/13 18:19
09/24/13 18:19
Joined: Jun 2008
Posts: 146
London
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Truth Offline OP
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Truth  Offline OP
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Joined: Jun 2008
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London
Hi, I came across this http://www.opserver.de/ubb7/ubbthreads.php?ubb=showthreaded&Number=151794 which seems like it does exactly what I need but it's not working for me using A7 extra. Can anyone get this to work? i'll even pay you!

Re: Next-Gen Graphics [Re: Truth] #430147
09/24/13 18:23
09/24/13 18:23
Joined: Jun 2008
Posts: 146
London
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Truth Offline OP
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Truth  Offline OP
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Joined: Jun 2008
Posts: 146
London
Also can anyone show me an example how I can create my own shadows using a decal sprite, I can't find anything about that anywhere

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