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Hit holes #418159
02/21/13 16:00
02/21/13 16:00
Joined: Jan 2013
Posts: 41
Redoine Offline OP
Newbie
Redoine  Offline OP
Newbie

Joined: Jan 2013
Posts: 41
hello guys (me again and sorry for asking too much)

thanx to your templates and tutos now i know how to show hit holes on blocks but i still don't know how to show them on models
(buildings,houses,walls,...)
I thought that if i load the model to WED and compile it as entity and load it again ...(not working)

also i need to know how to make hite boxes to make the game more realistic

thank you

Re: Hit holes [Re: Redoine] #418164
02/21/13 16:19
02/21/13 16:19
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Originally Posted By: Redoine
I thought that if i load the model to WED and compile it as entity and load it again ...(not working)

No idea what you wanted to achieve with this. You normally realize bullet holes with decals. Have a look in the manual:

http://www.conitec.net/beta/ent_decal.htm

There is even a fully working example that places bullet holes on arbitrary surfaces.

For hitboxes: This is a very complicated thing. I remember some forum member making a completely working example some time ago. If you do a search on the forum for hit boxes you should be able to find it pretty fast.


Always learn from history, to be sure you make the same mistakes again...
Re: Hit holes [Re: Uhrwerk] #418166
02/21/13 16:36
02/21/13 16:36
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Uhrwerk probably means me (sorry if I forget another contribution), but although that system ("HED") comes with an editor and was optimized here and there, it isn't the best code that I've written and not the fastest. I suggest you use my Hitzone contribution instead, much easier to use and more precise (and faster if you don't use models with very high polygon counts).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Hit holes [Re: Uhrwerk] #418167
02/21/13 16:37
02/21/13 16:37
Joined: Jan 2013
Posts: 41
Redoine Offline OP
Newbie
Redoine  Offline OP
Newbie

Joined: Jan 2013
Posts: 41
thanx

Last edited by Redoine; 02/21/13 16:39.

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