ent_create("Models\\player_new.mdl", vector(991337, -54785, -584132), selection_rotate);
vec_set(playerSelectionView.x, vector(991270, -54785, -584128));
void *pPlayerPanel = CreatePanelFromBMAP(10, 120, 175, 180, blackrect_bmap, pTeamGroupBox);
RenderViewToBitmap(playerSelectionView, pPlayerPanel, 1);
ent_create("Models\\Weapons\\ACR_W.mdl", vector(991337, -58785, -585132), selection_rotate);
vec_set(weaponSelectionView.x, vector(991270, -58785, -585128));
void *pWeaponPanel = CreatePanelFromBMAP(10, 120, 175, 180, blackrect_bmap, pWeaponGroupBox);
RenderViewToBitmap(weaponSelectionView, pWeaponPanel, 1);