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Post-Apocaliptic RPG Project #419256
03/08/13 12:24
03/08/13 12:24
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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As some people said, let's try keep the "what are you working on" post clean, so here I open a new thread for my Post Apocaliptic RPG Project.

As I said on an older post, the idea of the game is that, apart of completing quests, you have to "survive" as you can: this means you will have to find food to eat and water to drink, otherwise after some time you will die. Also you will have to sleep in order to recover your energy, otherwise you will get tired and unable to move fast.

Here's a new video showing the day/night cycle:
http://www.youtube.com/watch?v=rUWScYqiwl4


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Re: Post-Apocaliptic RPG Project [Re: painkiller] #419257
03/08/13 12:47
03/08/13 12:47
Joined: Jul 2004
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Serbia
Iglarion Offline
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Serbia
Nice work Painkiller. Some time ago i also had a similar idea for such an rpg after watching the movie "The Road". What are you planning about enemies? I think it would be good to keep away from the zombies and mutants, perhaps just put some gangs who looking for food and weapons and maybe some hungry animals wink .


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Re: Post-Apocaliptic RPG Project [Re: painkiller] #419258
03/08/13 13:04
03/08/13 13:04
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Some thoughts after watching the video:
The animation is pretty cool.
You really should increase the shadow map resolution, at least double it.
I think it's a lot better for the (/ a) game if the day is notably longer than the night.
The night itself is IMO too dark but hard to say without a torch/ light source.

Good luck with the project!


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Re: Post-Apocaliptic RPG Project [Re: Superku] #419295
03/08/13 19:08
03/08/13 19:08
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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Originally Posted By: Iglarion
Nice work Painkiller. Some time ago i also had a similar idea for such an rpg after watching the movie "The Road". What are you planning about enemies? I think it would be good to keep away from the zombies and mutants, perhaps just put some gangs who looking for food and weapons and maybe some hungry animals wink .


Yeah, I've got some inspiration from movies like "The Book Of Eli", "The Road" or "The Postman", also from Fallout games.
I thought the same about the enemies, not having mutants or creatures, but keeping a "realistic" style, with looters, gangs, wild animals...
The idea is having a style like a "post-apocaliptic western".

Originally Posted By: Superku
Some thoughts after watching the video:
The animation is pretty cool.
You really should increase the shadow map resolution, at least double it.
I think it's a lot better for the (/ a) game if the day is notably longer than the night.
The night itself is IMO too dark but hard to say without a torch/ light source.

Good luck with the project!


I think the same about the shadow map, as shadows are jerking a bit in game.
Currently day is approx. from 6:00 AM to 20:00 PM, maybe I could Increase it to 22:00 PM.
Actually night it isn't that dark, but it seems like fraps made the video darker than the game actually is, maybe I could make it less dark though.


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Re: Post-Apocaliptic RPG Project [Re: painkiller] #419304
03/08/13 19:33
03/08/13 19:33
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Originally Posted By: painkiller
Actually night it isn't that dark, but it seems like fraps made the video darker than the game actually is, maybe I could make it less dark though.
It's not fraps, but youtube. Nice video man, keep this up! I'm waiting for playable demo.


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Re: Post-Apocaliptic RPG Project [Re: 3run] #420039
03/18/13 21:57
03/18/13 21:57
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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Here is an new video from today, shadowmapping is disabled on this one for performance reasons. The video shows the conversation system and npc behaviour, it also shows part of the combat system, the ability to pick objects and sleep.

http://www.youtube.com/watch?v=0w5UVqRgpek&feature=youtube_gdata


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Re: Post-Apocaliptic RPG Project [Re: painkiller] #420062
03/19/13 09:13
03/19/13 09:13
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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Did you hard code your conversations? I'd highlight the answers in a multiple choice dialog by color, not by size. But all in all it looks good!

Re: Post-Apocaliptic RPG Project [Re: PadMalcom] #420072
03/19/13 12:17
03/19/13 12:17
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
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saeculum II
nice solid work, looks great so far!


new project in early stage...

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Re: Post-Apocaliptic RPG Project [Re: PadMalcom] #420075
03/19/13 12:44
03/19/13 12:44
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Originally Posted By: PadMalcom
Did you hard code your conversations? I'd highlight the answers in a multiple choice dialog by color, not by size. But all in all it looks good!


Conversations aren't harcoded, they are taken from a text file, where you specify the phrases, the different conversation options and animations for each, also the name of the character. This means its an "automatic" system, with the same action you can have infinite different characters and conversations.
About highlighting the answer by size instead of doing it by color, I did this because I would like to keep the HUD in white color, as its a postapocalitic environment I think there shouldn't be too much color variation, to keep that "dirty and sad" look.

Originally Posted By: MPQ
nice solid work, looks great so far!


thanks!


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Re: Post-Apocaliptic RPG Project [Re: painkiller] #420723
04/01/13 21:40
04/01/13 21:40
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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Spain
New video form today. In this one I show the improved PSSM shadows, the new inventory system with the ability to pick and trade items, fighting with handgun and machete, and I also test some of the buildings that there will be in the game (of course they aren't properly placed as it was just a test)

http://www.youtube.com/watch?v=_a_b9HSOrtk


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