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Re: video_screen question
[Re: danohu]
#419467
03/10/13 16:23
03/10/13 16:23
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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video_screen only changes if the engine window is in fullscreen or windowed mode. It does not influence playback of avis or anything like this. Please post a screenshots of the buttons so we can have a look at whats wrong with them. Or were you maybe talking about video_mode or video_aspect? What resolution does your game start in? What's the aspect ratio of your screen?
Always learn from history, to be sure you make the same mistakes again...
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Re: video_screen question
[Re: Ch40zzC0d3r]
#419494
03/10/13 21:25
03/10/13 21:25
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Joined: Apr 2006
Posts: 159 Latvija
Arrovs
Member
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Member
Joined: Apr 2006
Posts: 159
Latvija
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I ran into same problems.
//setting some default video video_switch(0, 32, 2);//window and depth wait(1); video_switch(8, 0, 8);//1204x768
then i found out that same resolutions works different for 4:3 and widescreens. So you need to turn on fullscreen or window in default resolution and then switch to your desired. Of course only you know what resolution you need to keep panels in same place.
Arrovs once will publish game
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