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export levels from blender #421166
04/12/13 12:00
04/12/13 12:00
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline OP
Senior Member
MPQ  Offline OP
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
Hi,

In future I want to create my levels in blender and import them to wed afterwards. But I dont really know how that works. At the moment I export models via obj in med but how do I do that with entire levels?

Thank you in advance.


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: export levels from blender [Re: MPQ] #421190
04/12/13 21:03
04/12/13 21:03
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Split your Level in a few Areas, so your able to set the Areas invisible , if the player is not near this Area.
Also create The Mainlevel parts (walls / floor / roof) as one seperate object, dont put any objects in it, this should you do later in WED.

Hopefully this helps a bit.

regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
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[GIMP]Create a Texture for Terrains
CLICK HERE


Re: export levels from blender [Re: rvL_eXile] #421307
04/15/13 11:16
04/15/13 11:16
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline OP
Senior Member
MPQ  Offline OP
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
I ve been doing a bit tiral and error stuff and it looks like that I have to create "blocks" in blender and import them to wed and arrange them the way I like?!

One model doesnt work because the every mdoel can only be lit by 8 dynamic lights. Or is there a way to import entire levels?

Last edited by MPQ; 04/15/13 11:17.

new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com

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