i guess you have your models in an different order, maybe models, or ? you have to contain the pathname in your mainscript, like so: #define PRAGMA_PATH "models";
Alright, I will try the suggestions when i get home. I do not have any scripts right now, didn't know I needed them. That's alright though, I know how to code.
if your models arenīt in an seperat ordner, you dont need a script. but sooner or later you will have to use scripts and than you can put all your models, sounds and so on in different orders and declare their places via script
that's what I thought. All of the models, textures and stuff are all in the same folder so there is no need to add a Path for the directory. I just couldn't understand why you can see the models as part of the map entity in WED before it is run, but when it is rendered, POOF no more models. lol I think the map_subents might do the trick though. Logically it should work.
okay, so I set map_subents = 1 and I'm still not getting anything. All of the models are in the same directory as the levels so that should not be an issue...
I just noticed, that I'm not actually seeing the "models" in WED but just their "bounding box"... why is this?