STRING* animation_act = "walk";
#define speed_animation skill30
#define id_animation skill31
#define id_per skill32
function c_animate(ENTITY* ent,ENTITY* ent2,STRING* animation ,var percentage_speed ,var animation_speed)
{
if(ent2)
{
if(my.id_animation == 2){me.id_animation=0;}
if(str_cmpi(animation_act, animation) == 1)
{
ent_animatefrom(ent,ent2,animation_act,ent.speed_animation,ANM_CYCLE);
ent.speed_animation += animation_speed * time_step;
}
else
{
if((ent.id_animation == 0)&&(str_cmpi(animation_act, animation) == 0))
{
ent.id_per = 0;
ent.id_animation = 1;
}
if(ent.id_animation == 1)
{
ent_animatefrom(ent,ent2,animation_act,ent.speed_animation,ANM_CYCLE);
ent_blendframe(ent,ent2,animation,0,ent.id_per);
ent.id_per += percentage_speed;
if(ent.id_per >= 100)
{
str_cpy(animation_act, animation);
ent.id_animation = 2;
ent.speed_animation=0;
}
}
}
}
}