|
Toon WIP shader
#37390
12/05/04 05:57
12/05/04 05:57
|
Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
|
OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
|
It's a very very simple shader, but it is excellent when it comes to making new lighting models Comments? Model by Blatsplatt -Rhuarc
|
|
|
Re: Toon WIP shader
[Re: TheExpert]
#37392
12/05/04 06:37
12/05/04 06:37
|
Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
|
OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
|
Lol A few more images of it using a more realisitic lighting model: Before(engine lighting) / After(shader lighting)And a nice overexposure: -Rhuarc
|
|
|
Re: Toon WIP shader
[Re: Drew]
#37394
12/05/04 08:46
12/05/04 08:46
|
Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
|
OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
|
Actually, the shader is VS1.0 and does not use PS at all. So it is lightning fast . I'm going to add normalmapping underneath this so you can even have normal mapped toon models if you want (or some really nice lighting effects above the standard normalmapping lighting model). -Rhuarc
|
|
|
Re: Toon WIP shader
[Re: ello]
#37398
12/07/04 05:33
12/07/04 05:33
|
Joined: Aug 2004
Posts: 2,215
ISG
Expert
|
Expert
Joined: Aug 2004
Posts: 2,215
|
Quote:
i think what makes a toon shader "toony" is that it uses/creates simplyfied looks. if there is to much details in the texture its not toonstyle anymore.
Agreed
|
|
|
|