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drug trip #423492
05/31/13 00:08
05/31/13 00:08
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
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Joined: Feb 2010
Posts: 886
I am looking for a Postprocessing effect, witch stretches and moves the view smoothly, like this TRIP.

I have absolutely no idea how to create such an effect.

Does anybody has some ideas or advises?


Last edited by Random; 05/31/13 00:14.


Re: drug trip [Re: Random] #423510
05/31/13 12:06
05/31/13 12:06
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
the deformation in the video is not that simple and was done with a vertex shader, not postprocessing.


POTATO-MAN saves the day! - Random
Re: drug trip [Re: Kartoffel] #423512
05/31/13 12:28
05/31/13 12:28
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
the most stupid solution I can find out is to add the animtree shader to your environment models and they will wave laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: drug trip [Re: sivan] #423515
05/31/13 14:56
05/31/13 14:56
Joined: Feb 2010
Posts: 886
Random Offline OP
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Random  Offline OP
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Yes, that would wave... grin
But maby I should take a look at the animtree shader, maby I can change it a little ^^



Re: drug trip [Re: Random] #423517
05/31/13 15:07
05/31/13 15:07
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
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Joined: Feb 2010
Posts: 886
Any more ideas?



Re: drug trip [Re: Random] #423539
05/31/13 19:41
05/31/13 19:41
Joined: Feb 2010
Posts: 886
Random Offline OP
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Random  Offline OP
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Posts: 886
I found screenshufflling in the manual:

Code:
function screenshuffle()
{
  var amplitude = 1;
  var grad = 0;
  while(amplitude > 0)
  {
    camera.aspect = cos(grad)*amplitude;
    grad += time_step;
    amplitude -= 0.01 * time_step;
    wait(1);
  }
}



that is pretty cool. But now quite yet what I am looking for..



Re: drug trip [Re: Random] #423607
06/01/13 20:24
06/01/13 20:24
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
My first question would be how one would define such a deformation, namely, what parts move exactly where, in which direction and how strong? If you have a clear idea how to achieve that definition, we can talk about how you can implement something like that wink

Re: drug trip [Re: HeelX] #423614
06/01/13 23:21
06/01/13 23:21
Joined: Feb 2010
Posts: 886
Random Offline OP
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Random  Offline OP
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Posts: 886
Actually, I am not that sure I never had a drug trip ^^
I just want that the player doesn`t know were up and down is. Deforming walls, view manipulation ect.



Re: drug trip [Re: Random] #423616
06/02/13 02:52
06/02/13 02:52
Joined: Nov 2008
Posts: 216
J
jane Offline
Member
jane  Offline
Member
J

Joined: Nov 2008
Posts: 216
try bullseye-effect (blend different lenssprites) + camera.arc manipulation

Re: drug trip [Re: jane] #423660
06/02/13 17:39
06/02/13 17:39
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
yeah,i wonder if some screen space directionmap might work

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