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Re: What about A7 ?
[Re: ventilator]
#37435
12/08/04 21:59
12/08/04 21:59
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
weighted bones, a shader editor, improved stencil shadows with multipass rendering like in doom3, depth map shadows as an alternative to stencil shadows, the planned game starter,...
...and a partridge in a pear tree!
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Re: What about A7 ?
[Re: SingleCell]
#37438
01/03/05 22:43
01/03/05 22:43
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Joined: Oct 2004
Posts: 493
WHURL
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 493
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Quote:
Dont worry about it. Using the A9 SDK the rest of us outside the US can make a plugin that uses "Open Mind" which I hear is not available in the US.
LOL
... *hears cars pulling up outside*
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Re: What about A7 ?
[Re: WHURL]
#37439
01/03/05 23:25
01/03/05 23:25
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Joined: Oct 2002
Posts: 815 NY USA
Red Ocktober
Developer
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Developer
Joined: Oct 2002
Posts: 815
NY USA
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Quote:
Using the A9 SDK the rest of us outside the US can make a plugin that uses "Open Mind" which I hear is not available in the US.
HAHAHAAAAAHAHAHAHAHAHAAAAA!!!!!
ooooooowaaaaa.... hey... HEYYY.... wait a minute...
--Mike
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Re: What about A7 ?
[Re: Red Ocktober]
#37440
01/04/05 01:47
01/04/05 01:47
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Joined: Sep 2002
Posts: 758 Sunny Scotland
xoNoid
Developer
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Developer
Joined: Sep 2002
Posts: 758
Sunny Scotland
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Quote:
Quote:
Using the A9 SDK the rest of us outside the US can make a plugin that uses "Open Mind" which I hear is not available in the US.
HAHAHAAAAAHAHAHAHAHAHAAAAA!!!!!
ooooooowaaaaa.... hey... HEYYY.... wait a minute...
--Mike
Wait I just got it HAHAHAAAHAHAHAAAAAAAAHAHAHAAA!!!!
snob..sniff...thats made my day
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Re: What about A7 ?
[Re: xoNoid]
#37441
01/04/05 06:07
01/04/05 06:07
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Doug about GDC 2005; Quote:
A7, Engine Updates, Big Surprises: At this time, their isn't any plans to release a big "bomb shell" at the expo. We are still working on A6 and A7 is nowhere to be seen at this moment. We may be showing off the beta version of the engine but we will not rush a feature just to try to wow the crowd (or hold something back from you to build suspense).
Remember most of the people at the show probably haven't seen 3DGameStudio. In past shows, people I talked to had heard of 3DGS, but hadn't seen it. Just having the engine there on display with the tools, demos, and released products will be a huge bombshell for them.
I guess we have to wait a bit longer for anything that can truly be called an A7 engine, right? Any rough estimates on a release or would we be talking about several years? Is there any guarantee that there will be an A7??
Edit:
Jcl said:
Quote:
As a sort of reward there'll be a little contest: We'll draw lots among all who contribute boxes, videos, or something else to our GDC presentation. Two of them will get a free upgrade of their edition to the next GameStudio generation, A7, when it comes out.
So I guess it will come out then, when it's done...
Cheers
Last edited by PHeMoX; 01/04/05 06:09.
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Re: What about A7 ?
[Re: PHeMoX]
#37442
01/05/05 02:39
01/05/05 02:39
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
Expert
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Expert
Joined: Oct 2002
Posts: 2,256
Oz
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I just happen to be working on some little sensors that attach to various spots on the persons head. It may come in handy if Conetic wants to beat Microsoft to the punch with all this DirectMind stuff. Unfornately you have to shave your head and there have been some side effects like flinching, stuttering, headaches, vomitting, brain tumors, blindness, 1st degree burns, the shakes, hullicinations, ADD, loss of appettite, paralyzation, and occassionally death to name a few.
I think I could possibly have most of the side affects gone by the time A9 comes out if I can keep finding new volunteers for the test. The only problem is the tests have only suceeded once and that was when someone accidently typed "Hello World!" when he got a 112 volt shock and developed the shakes.
I will keep you informed on any progress though.
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: What about A7 ?
[Re: PHeMoX]
#37443
01/05/05 05:47
01/05/05 05:47
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
Any rough estimates on a release or would we be talking about several years? Is there any guarantee that there will be an A7??
I can't guarantee something like that even if I wanted to (engine releases are outside my control) but, given what has been said in public from JCL and our past marketing, I would say there is an excellent chance that we will release a sequel to A6. It may be called A7 or "Wizo3000" , but there is still a lot of things we can add to our product to warrant a new release.
I'm even less qualified to give you a release date, even the roughest one. Using the A5 to A6 update as a reference (again, I'm not disclosing anything here you couldn't look up yourself) we have *at least* one more A6 update release (2-4 months), maybe more, then we would have to begin work on A6+1 (6 months to 2 years depending on the features). So I can honestly say the release date could be the end of this year, sometime in 2006, or even 2007.
Keep checking the beta link, when you start seeing features labeled for A7 (or Wizo3000 ) then you can start guessing the release date. But, right now, A6 has a lot of life left in it.
BTW: Anybody who quotes me as saying "A7 will be released on <insert date>" based on this post will be sent to their room without dinner.
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