Hi, how easy is it to swap out models with multiple meshes? I know it's possible to attach models to each other via vertex attachment, but how can I swap out certain meshes in a model without removing them from the model itself (ie: hide/show meshes by script)?
Re: Models with Multiple Meshes
[Re: 82RJZAE]
#423562 06/01/1305:4706/01/1305:47
Thanks Superku! Can meshes be removed at runtime to save memory? I have a large model with high res textures & many meshes and they will not need to be active all at once.
I have not worked with models with multiple meshes before and I'm a little uncertain how to best approach this one. I noticed ent_setmesh but my model is animated and it says in the remarks that "meshes can be set only for nonanimated entities."