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Connection Lost on Level Load #424983
06/25/13 07:25
06/25/13 07:25
Joined: Jun 2013
Posts: 108
Alberta, Canada
C
CanadianDavid Offline OP
Member
CanadianDavid  Offline OP
Member
C

Joined: Jun 2013
Posts: 108
Alberta, Canada
Any idea how to fix "CONNECTION LOST" when loading a level from the client side? From what I can tell, it is occurring on client join when a high-quality model is being created by the client for the first time.

A subsequent re-attempt to join the server works okay. Presumably, the high-quality model has been cached by the server preventing it from hanging when it attempts to load it again.

Re: Connection Lost on Level Load [Re: CanadianDavid] #425001
06/25/13 11:02
06/25/13 11:02
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Have you tried to increase the timeout variable (I forgot its name, sorry)?


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Re: Connection Lost on Level Load [Re: Superku] #425061
06/26/13 00:31
06/26/13 00:31
Joined: Jun 2013
Posts: 108
Alberta, Canada
C
CanadianDavid Offline OP
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CanadianDavid  Offline OP
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Joined: Jun 2013
Posts: 108
Alberta, Canada
Yes thanks, increasing dplay_timeout works! Should I pre-load (and remove on startup) entities created on the server to prevent the hanging?


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