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Re: The engine crashes when a level is loaded
[Re: sivan]
#426556
07/24/13 17:39
07/24/13 17:39
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Malice
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Malice
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^ +1
Wait(1) after setting FAT|NARROW then set my.max_x = a_number , ect..
Last edited by Malice; 07/24/13 17:41.
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Re: The engine crashes when a level is loaded
[Re: ]
#426562
07/24/13 19:35
07/24/13 19:35
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Joined: Jan 2013
Posts: 106 Only in your imagination!
The_KING
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Joined: Jan 2013
Posts: 106
Only in your imagination!
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@CanadianDavid The error that keeps occuring is missing texture files for the blocks I think I see no files for the textures of the level blocks and I copy/paste all files ,but it still tells me that there are missing texture @Malice I did what you and Sivan said ,but nothing happens Here's the code I use:
set(my,NARROW | FAT);
wait(1);
my.min_y = -6;
my.min_x = -1;
my.min_z = -34;
my.max_y = 6;
my.max_x = 4;
my.max_z = 33;
BTW, I'm using the player model in the "templates" folder
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Re: The engine crashes when a level is loaded
[Re: The_KING]
#426566
07/24/13 22:40
07/24/13 22:40
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Joined: Jun 2013
Posts: 108 Alberta, Canada
CanadianDavid
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Posts: 108
Alberta, Canada
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@CanadianDavid The error that keeps occuring is missing texture files for the blocks I think
I see no files for the textures of the level blocks and I copy/paste all files ,but it still tells me that there are missing texture If you are using the standard.wad file you can re-add it by going to the Presets tab on the left-side panel, then right-click the Textures folder, and click on Add WAD. By default, you should be in the C:\Program Files (x86)\GStudio8\wads folder where you should see the standard.wad. Double click this WAD if it what you are using to add it to your level. Use the same procedure above to add any other WAD files you may have previously used in the level.
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Re: The engine crashes when a level is loaded
[Re: CanadianDavid]
#426585
07/25/13 13:14
07/25/13 13:14
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Joined: Jan 2013
Posts: 106 Only in your imagination!
The_KING
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Posts: 106
Only in your imagination!
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@CanadianDavid it is good for the "standard.wad" ,but there's a problem. The main script & the level are not in the same folder. When I set the main script for the level in Map properties ,then run it ,it still says that the main script can't be opened ,beside the included scripts in the main script
Last edited by The_KING; 07/25/13 16:42.
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Re: The engine crashes when a level is loaded
[Re: The_KING]
#426602
07/25/13 15:52
07/25/13 15:52
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Malice
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Malice
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Look up PATH , PRAGMA_PATH, and #include in the manual. Set the path to the WED files and run the script from SED not WED.
Last edited by Malice; 07/25/13 15:53.
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