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Some physX problems #426355
07/21/13 20:27
07/21/13 20:27
Joined: Jul 2013
Posts: 66
Don't have a one...
D
DonaldThief Offline OP
Junior Member
DonaldThief  Offline OP
Junior Member
D

Joined: Jul 2013
Posts: 66
Don't have a one...
Hello, everyone

I started learning physX recently ,but I had a problem....

I wanted to move a car using physics ,but because add_forcecentral moves it on the global axes ,I used add_forcelocal. Unfortunately, I'm getting a spinning effect although I set vpos vector to car.x

Also, the car penetrates the terrain because of gravity ,so I had to set gravity to nullvector

Thank you for reading

Re: Some physX problems [Re: DonaldThief] #426365
07/22/13 05:00
07/22/13 05:00
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
You can look in knights_on_wheels.c to see how to create a car with physX (also in car.c for the internal workings).


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