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Rain ,fire & volcano effect #426717
07/27/13 20:24
07/27/13 20:24
Joined: Jan 2013
Posts: 106
Only in your imagination!
The_KING Offline OP
Member
The_KING  Offline OP
Member

Joined: Jan 2013
Posts: 106
Only in your imagination!
Hi, everyone

My question includes three points, two simple and one may seem weird:

- I have a strong will to know how to make rain & fire effect. I know it's very easy ,but I can't set the proper values ,especially for the fire effect. Also, I want the code for a rain effect (I did it but caused some lagging) that is the fastest and the most efficient


- The second point is as follows: I've a part of terrain that's supposed to be a volcano running. Actually, it's not running of course ,and I want to make it run or ,for another instance, I want a part of my terrain texture to move making some running river or volcano effect.


Thank you for reading

Last edited by The_KING; 07/27/13 20:25.
Re: Rain ,fire & volcano effect [Re: The_KING] #426730
07/28/13 09:16
07/28/13 09:16
Joined: Jun 2013
Posts: 108
Alberta, Canada
C
CanadianDavid Offline
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CanadianDavid  Offline
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C

Joined: Jun 2013
Posts: 108
Alberta, Canada
1. There is a lot of code on this forum for rain/fire/snow effects already. Do a forum search or Google Advanced search for the codes. The fastest method is to use particles as no collision detection is used. The slowest, but most realistic is to use entities which can be removed on impact with the environment.

2. Do you mean like the car demo on the download page? You can use a moving texture or use a regular texture and adjust it's position using u,v coordinate. I forget where that is in the manual. And I know someone on this forum will suggest you look at MystyMood's template so there's that resource as well.


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