Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Ayumi, 1 invisible), 1,085 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Excess scaling problem #427264
08/06/13 01:23
08/06/13 01:23
Joined: Jan 2013
Posts: 106
Only in your imagination!
The_KING Offline OP
Member
The_KING  Offline OP
Member

Joined: Jan 2013
Posts: 106
Only in your imagination!
Hello, everyone

I started making my first game a couple of months ago and kept facing problems. Every time I solve the problem and the bug is gone, another one comes in the way.

My bug is excess scaling. I downloaded a model file that contains furniture collection (a wardrobe, a chair, a table...etc. in one file). I removed all faces and vertices and let only a chair model. Then, from transform global I chose center model. Then, I saved the model....

When I add it in WED, its size seems very ordinary and normal. But, at runtime ,the model becomes VERY HUGE and I don't know why that's happening.....

If any of you guys know the reason for the problem ,tell me about it



Thank you for reading & any help will be appreciated

Last edited by The_KING; 08/06/13 01:23.
Re: Excess scaling problem [Re: The_KING] #427265
08/06/13 01:38
08/06/13 01:38
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Possibly you have the scale value set in WED or in script....
Other than that there is no reason, given your description, for the scaling issue that I can think of straight away....

Re: Excess scaling problem [Re: Nems] #427271
08/06/13 08:05
08/06/13 08:05
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Show us one model as example (via download) so that we can verify the error.

Re: Excess scaling problem [Re: Nems] #427347
08/06/13 23:40
08/06/13 23:40
Joined: Jan 2013
Posts: 106
Only in your imagination!
The_KING Offline OP
Member
The_KING  Offline OP
Member

Joined: Jan 2013
Posts: 106
Only in your imagination!
Originally Posted By: Nems
Possibly you have the scale value set in WED or in script....


I don't have script for it and yes, I changed the scale factor in WED ,but I changed it into the normal size you'll see in the picture below

Here's the download link for the model:

Click me!

Re: Excess scaling problem [Re: The_KING] #427354
08/07/13 06:34
08/07/13 06:34
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
if you get models from free resources, their scaling can be very different from what is needed in 3dgs. normally I have to scale them in MED, e.g. meter to quant requires *64.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Excess scaling problem [Re: sivan] #427395
08/07/13 12:55
08/07/13 12:55
Joined: Jan 2013
Posts: 106
Only in your imagination!
The_KING Offline OP
Member
The_KING  Offline OP
Member

Joined: Jan 2013
Posts: 106
Only in your imagination!
oK, scaling issue is now solved.....

But I want to put the chair close to the table ,and this slows down the game because of collision. How to disable the collision of the chair with the table and only the table?

Last edited by The_KING; 08/07/13 12:55.
Re: Excess scaling problem [Re: The_KING] #427397
08/07/13 13:12
08/07/13 13:12
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
What was the problem with scaling entities?

And why do you have a collision check between tables and chairs in your game? oO

Re: Excess scaling problem [Re: PadMalcom] #427399
08/07/13 13:24
08/07/13 13:24
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
set its POLYGON flag to get real shape collision but it is more performance costy.


Free world editor for 3D Gamestudio: MapBuilder Editor

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1