Hey guys!
Since I dont know if these "bugs" are really bugs Im posting here first, If nobody is able to fix it I will change the forum and make some examples.
So to my bug #1:
Im creating weapons if a player dies, assign PhysX PH_BOX or PH_CONVEX.
With PH_BOX the entity sometimes bigins to spin, only 1-5 frames and will stay on the rotation then.
With PH_CONVEX its flying faster (IDK why^^ - but thats not the problem) and its bouncing sometimes, without any reason. I also set
Code:
pXent_setelasticity(pDrop, 0);



Bug #2:
If I play sounds with OpenAL on entity locations, the sounds sometimes are just playing too near, means it seems like my grenade explodes near me, but Its been very far!
This happens not very often, but its very annoying.

Im glad for any help. Thanks in advance laugh