#include <acknex.h>
#include <default.c>
#include <ackoal.h>
SOUND *pSound = NULL;
function test1()
{
var han = ent_playloop(me, pSound, 500);
var envEAXSoundSys = eax_create();
eax_set(envEAXSoundSys, FX_UNDERWATER);
eax_attach(envEAXSoundSys, han);
}
function test2()
{
while(me)
{
if(key_a)
{
var han = ent_playsound(me, pSound, 500);
var envEAXSoundSys = eax_create();
eax_set(envEAXSoundSys, FX_UNDERWATER);
eax_attach(envEAXSoundSys, han);
wait(-0.5);
}
wait(1);
}
}
function main()
{
pSound = snd_createoal("Shoot_mono.wav");
level_load(NULL);
ent_create(CUBE_MDL, nullvector, test2);
}