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hot to protect my game project against piracy #428880
09/05/13 05:22
09/05/13 05:22
Joined: Aug 2011
Posts: 42
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fabiomartins Offline OP
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fabiomartins  Offline OP
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Is there any plugin where I can protect against unauthorized copy?
a function that gets the unique CPU ID ??

Re: hot to protect my game project against piracy [Re: fabiomartins] #428881
09/05/13 06:04
09/05/13 06:04
Joined: Jun 2013
Posts: 108
Alberta, Canada
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CanadianDavid Offline
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Posts: 108
Alberta, Canada
Well, I remember George did something like that in one of the AUMs where the program checked the ID of an optical drive to see if it was the intended recipient. But that being said, most indie developers shouldn't get themselves worked up over piracy prevention because it's not going to work very well anyways; even the big publishers can't prevent people from pirating their games and software. Save yourself some effort and put it into a making the next great game. Goodluck!

Re: hot to protect my game project against piracy [Re: CanadianDavid] #428882
09/05/13 06:26
09/05/13 06:26
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Germany
Protecting your game against piracy is hard. The plugin is the first thing I would notice in the folder and load up in olly. To find the check now, packed or not, is really easy. Also changing the MAC address, the volume ID and windows key is very easy. The processor ID is not 100% unique but hard to change.

Re: hot to protect my game project against piracy [Re: Ch40zzC0d3r] #428884
09/05/13 06:50
09/05/13 06:50
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
make it free and open source grin

or require internet connection to sign in, if you want to maintain a server.


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Re: hot to protect my game project against piracy [Re: sivan] #428885
09/05/13 06:51
09/05/13 06:51
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Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Even with a server you cant be sure frown
YOu can fake server callbacks etc. Take a look @ Fiddler

Re: hot to protect my game project against piracy [Re: Ch40zzC0d3r] #428886
09/05/13 07:41
09/05/13 07:41
Joined: Mar 2011
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Budapest
sivan Offline
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sivan  Offline
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Budapest
yes, but probably a little indie game won't be examined by a hacker team, so imo it is enough to protect only agains copying and running it on any machine easily.


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Re: hot to protect my game project against piracy [Re: Ch40zzC0d3r] #428887
09/05/13 07:53
09/05/13 07:53
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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germany

No, a static key gives no security.


It depends on the algorithm how the always changing key is evaluated.


A monthly patch should change the whole logic.

Maybe someone should provide such a "webservice" grin


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: hot to protect my game project against piracy [Re: gri] #428957
09/06/13 05:52
09/06/13 05:52
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Posts: 42
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fabiomartins Offline OP
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I think about
ThiApp + online verification


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