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Memory Question #429022
09/06/13 22:26
09/06/13 22:26
Joined: Jun 2008
Posts: 146
London
T
Truth Offline OP
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Truth  Offline OP
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Joined: Jun 2008
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London
Hi,

Am I reading this wrong? is 1.7GB used for BMP? is this sprites and textures?


Re: Memory Question [Re: Truth] #429071
09/08/13 16:56
09/08/13 16:56
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Posts: 27,986
Frankfurt
Yes, that seems to be for textures. Better do something about it, at least use a compressed format before releasing that game.

Re: Memory Question [Re: jcl] #429080
09/08/13 19:27
09/08/13 19:27
Joined: Jun 2008
Posts: 146
London
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Truth Offline OP
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Truth  Offline OP
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Originally Posted By: jcl
Yes, that seems to be for textures. Better do something about it, at least use a compressed format before releasing that game.
That's weird, all my wads combined only take up 170mb the textures are all compressed (.dds) format. Maybe it gets uncompressed when the game is loaded?

Re: Memory Question [Re: Truth] #429085
09/08/13 21:04
09/08/13 21:04
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Bavaria, Germany
Originally Posted By: Truth
Originally Posted By: jcl
Yes, that seems to be for textures. Better do something about it, at least use a compressed format before releasing that game.
That's weird, all my wads combined only take up 170mb the textures are all compressed (.dds) format. Maybe it gets uncompressed when the game is loaded?

that's strange because the great advantage when using .dds is that - even with compression - the file is already in the format that direct-x uses which means theres no need to convert it.

so, if you use .dds textures the file size on the (v)ram should be exactly the same as on your hard drive.


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Re: Memory Question [Re: Truth] #429100
09/09/13 06:23
09/09/13 06:23
Joined: Jun 2013
Posts: 108
Alberta, Canada
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CanadianDavid Offline
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Alberta, Canada
Perhaps you used the wrong DDS compression format for your textures? Or maybe it's just a really big map!

Re: Memory Question [Re: CanadianDavid] #429132
09/09/13 12:01
09/09/13 12:01
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Posts: 27,986
Frankfurt
dds does not get uncompressed. So your compressed textures must be already this big.

Re: Memory Question [Re: jcl] #429174
09/09/13 18:03
09/09/13 18:03
Joined: Jun 2008
Posts: 146
London
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Truth Offline OP
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Disabling pre-load (changing preload_mode from 3+4 to 1) seems to have dropped the memory usage significantly, but now the game is extremely unstable. For example driving in a car down the road where traffic lights, trees and pedestrians need to load causes the engine to crash.

Re: Memory Question [Re: Truth] #429178
09/09/13 19:05
09/09/13 19:05
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Mainz
Your map is just to big. The memory in task manager also counts mesh data. For a map like this (big city) you need A LOT of LoD for every single object. This will save much mesh memory.


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