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game_save / game_load on Multiplayer #429467
09/12/13 19:07
09/12/13 19:07
Joined: Aug 2011
Posts: 42
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fabiomartins Offline OP
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fabiomartins  Offline OP
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Joined: Aug 2011
Posts: 42
how the game_save & game_load command works on a multiplayer enviroment??

Re: game_save / game_load on Multiplayer [Re: fabiomartins] #429468
09/12/13 19:20
09/12/13 19:20
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Without really knowing it, i guess you have to write a save / load function yourself. But i never used game_save/load with a multiplayer project so iam looking forward to other posts now.

greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: game_save / game_load on Multiplayer [Re: rayp] #429474
09/12/13 20:08
09/12/13 20:08
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
I dont really see a problem here o.0
Just update the playerstructs on all clients after loading them on the server.
Im using ANet btw so I cant really help you with the built in thingy.

Re: game_save / game_load on Multiplayer [Re: Ch40zzC0d3r] #429475
09/12/13 20:12
09/12/13 20:12
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Posts: 2,107
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Quote:
I dont really see a problem here o.0
Sure not. But
Code:
game_save("mygame",1,SV_ALL);

is not enough in this case ^^


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;

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