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[Unity] Ultimate Auto Save #429572
09/14/13 14:36
09/14/13 14:36
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline OP
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fogman  Offline OP
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Joined: Apr 2005
Posts: 4,506
Germany
Ultimate Auto Save is an enhanced auto save solution for the Unity Editor. You may lose hours of work if you run into an endless loop or forget to save your work. This is were Ultimate Auto Save kicks in! Add it to your project and forget about it, it just works. By default it will save your scene and assets every minute and everytime you hit "Play".
If you want to customize the settings then go ahead, open the Ultimate Auto Save window through Edit->Project Settings->Ultimate Auto Save and choose your weapons. It´s highly customizable. Your settings are saved on a per-project base, without cluttering your registry. If you want to remove Ultimate Auto Save from your project, just delete its folder and all settings are gone. You can save your scene as copy to any local folder in assets, for backup purposes. The filename can be extended with a suffix. Tooltips will help you to discover the settings. Logging is activated by default. You can deactivate logging in the settings. If your scene was not saved before, you´ll be prompted to enter a name.



Features:

Unity Free / Pro 3.5 / 4
Activated per default
Project based settings
Save on play
Save on time, every one to 30 minutes
Save scenes as copy, with your own suffix (such as "scene_bak.unity")
Select your local save path with an open folder dialogue (such as "Assets/Backups", only available for save as copy)
Tooltips
Logging
Clean & easy to remove
Manual included

Edit:
Removed sell link

Manual:
http://www.zappadong.de/UltimateAutoSave/UltimateAutoSave.pdf

Edit:
Let me hear what you think, maybe I'll make a postmortem because it was not so easy to achieve the wanted features.

Last edited by fogman; 09/15/13 22:23.

no science involved
Re: [Unity] Ultimate Auto Save [Re: fogman] #429595
09/14/13 21:30
09/14/13 21:30
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
Well, yeah, but look.

WED has, like, a save button. Look at that man. LOOK AT IT.



It's the symbol of a floppy disk, but that's the only outdated thing in that editor!

But wait, there's more!

WED stares at you with contempt:



And, for no extra money, it also helps you be the star of every party, as it comes with FREE dancing instructions, available at all times on your screen.



No wonder it's so popular. Call Conitec now and receive an extra snarky reply for free as well!

Golly, what a deal!


We're selling Unity-plugins here now? grin Look, I just find it amusing is all. All the best to you.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: [Unity] Ultimate Auto Save [Re: Error014] #429598
09/14/13 22:25
09/14/13 22:25
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline
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Wjbender  Offline
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Joined: Mar 2012
Posts: 927
cyberspace
how dare you , double crossing gs like that
what are you ? secret agent ?

who send you ! (flaslight in face)


Compulsive compiler
Re: [Unity] Ultimate Auto Save [Re: Wjbender] #429612
09/15/13 09:01
09/15/13 09:01
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
ROFL....but yeah, GST fanboy that I am, Im also using Unity to get back into the flow by starting on mobile games laugh
Still, selling is not a subject for Tools thread for competitor products, Morbius is the closest but even there you could find resistance....

9 of 9

Re: [Unity] Ultimate Auto Save [Re: Nems] #429616
09/15/13 13:03
09/15/13 13:03
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline
User
Wjbender  Offline
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Joined: Mar 2012
Posts: 927
cyberspace
Well i have to confess i ... I have sinned . . .
I cheated on gs with esenthel , but before you
lay down your wrath ... Let me explain myself.

Shes just so darn hot and she tied me to
a chair i was helpless i could not prevent it..

This is so imbarising ... She raped me :'( ..repeatedly !
Sorry gs i hope you find it in you to move past this. I ment no harm .

Guys i want to explore unity and unreal sdk yet
but its just that unity i feel is a bit skimpy
with the versions you have availible to test out
i dont want to make a decision of buying a product when i cannot explore all its features..

I am already hooked with esenthel i will most
propably never settle for bying gs .


Compulsive compiler
Re: [Unity] Ultimate Auto Save [Re: Wjbender] #429617
09/15/13 15:32
09/15/13 15:32
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
I think I was the bad boy who recommend esenthel. a cool engine, but requires professional skills in C++ (depending on what you want to do). if I would make an FPS or RPG, I would choose esenthel.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: [Unity] Ultimate Auto Save [Re: sivan] #429622
09/15/13 16:40
09/15/13 16:40
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline
User
Wjbender  Offline
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Joined: Mar 2012
Posts: 927
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Yes it is all your fault sivan , but i am not going
to lie i will marry it and sleep with it underneath my pillow and beware the hand that wakes me.

Well it will support anything you can conjure up
you absolutely do not need to stick to the provided solutions for pathfinding , its just code
you can code it up like you did in gs with yours and c++ is just a step away from litec really . I say this because i already know you are talking about the pathing solution ..

With its lod system 3 or 4 lod not sure now if its 3 or 4 but plus a billboard level too for objects and terrain lod i have noticed unless i were dreaming plus a kick ass scripter wich dont even need include this include that you just code each file the darn thing is so user friendly and easy it takes alot of unnecary complication away from coding from editing from animation from lod mesh generation from .... Its got great graphics great physics great design i have learned so much already in a short time span without documentation and it rocks for me really , at first everything seems confusion after a while

Bliss.


Compulsive compiler
Re: [Unity] Ultimate Auto Save [Re: Wjbender] #429636
09/15/13 19:12
09/15/13 19:12
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
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fogman  Offline OP
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Joined: Apr 2005
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Hahaha, Error, thank you very much. You made my day, this is genius. grin

It says "Competitor products & game development tools" but I can understand if you think it's misplaced.
Some mod should move it to morbius or into trash.


no science involved
Re: [Unity] Ultimate Auto Save [Re: fogman] #429637
09/15/13 19:32
09/15/13 19:32
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
No, just remove the sell link and replace with 'Check dis out' or similar

Re: [Unity] Ultimate Auto Save [Re: Nems] #429651
09/16/13 07:24
09/16/13 07:24
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
I think it's the right place of this thread. probably it is a clever idea to release such a cheap little tool for the editor. and you can hope no such a feature is coming in the next update laugh

@Wjbender: I'm happy to see you are so satisfied with esenthel. I'm planning to start my game in C++ in 3dgs (if I can win a pro licence only), so I will be able to test it more easily with esenthel 1.0 too. and then I can decide to stay with it or get esenthel 2.0 (or wait for rayne engine, which is also quite promising and C++ based).


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