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d3d_fogcolor / bg_color #38185
12/19/04 04:07
12/19/04 04:07
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline OP
Expert
Joey  Offline OP
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
das geht:
Code:

starter init
{
//Bildeinstellungen
camera.arc = 70;
video_switch(7, 32, 2);

wait(1);
vec_set(bg_color[0], vector(68, 27, 0));
vec_set(d3d_fogcolor1[0], vector(68, 27, 0));
fog_color = 1;
camera.fog_start = 600;
camera.fog_end = 2200;
camera.clip_far = 2200;
}



das nicht (die nebelfarbe bleibt schwarz):
Code:

starter init
{
//Bildeinstellungen
camera.arc = 70;
video_switch(7, 32, 2);

//
vec_set(bg_color[0], vector(68, 27, 0));
vec_set(d3d_fogcolor1[0], vector(68, 27, 0));
fog_color = 1;
camera.fog_start = 600;
camera.fog_end = 2200;
camera.clip_far = 2200;
}



wieso?

Re: d3d_fogcolor / bg_color [Re: Joey] #38186
12/19/04 06:43
12/19/04 06:43
Joined: Sep 2002
Posts: 1,065
Germany, Jena, Thüringen
3D_Train_Driver Offline
Serious User
3D_Train_Driver  Offline
Serious User

Joined: Sep 2002
Posts: 1,065
Germany, Jena, Thüringen
Ich schätze mal, weil Du dem video_switch - Befehl einen Frame zum Umschalten Zeit geben mußt, bevor Du was anderes machen kannst.

Ist bei level_load das gleiche. Da muß man mindestens wait(3) setzen bevor die vec_set - Geschichten gehen, wegen dreifacher Pufferung und so.

Grüße

Re: d3d_fogcolor / bg_color [Re: 3D_Train_Driver] #38187
12/20/04 20:03
12/20/04 20:03
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
Da Fog eine Level-Eigenschaft ist, muessen Sie zuerst ein Level laden, bevor Sie dessen Fogwerte veraendern koennen.


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