Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (dr_panther, Ayumi, 1 invisible), 877 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Neoaxis 2.0 announced #429638
09/15/13 19:38
09/15/13 19:38
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
http://www.neoaxis.com/news/neoaxis_3d_engine_2_0_announcement

Quote:
•Write complete documentation for the use of technology.

Possibly the most important remark.

..meh:
Quote:

There will also be suspended development for other platforms until the PC version is complete:
•Porting engine to Android and iOS suspended.
•NeoAxis Web Player will no longer be supported. In the future, NeoAxis be ported to other technology support in the web browser.

Last edited by Firoball; 09/15/13 19:39.
Re: Neoaxis 2.0 announced [Re: FBL] #429643
09/15/13 21:10
09/15/13 21:10
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Sounds quite interesting...
I would have preferred a total revamp of the editors though as when I tried NeoAxis out I rather disliked the entire concept behind the editors and thought of things being quite confusing rather than intuitive. On the other hand the amount and quality of the example projects was extraordinary so you at least have lots of stuff you can watch & learn from by using the editors... wink

I also don't think the lack of mobile support is too bad - especially with the release of the Havok Vision Engine and Unity's licencing changes it's very hard to have your foot in the door in this sector now. With that said I'd also prefer to have 3DGS going in a similar direction which is about improving the PC basis with rather mandatory features before trying to spread to numerous platforms...

Last edited by Toast; 09/15/13 21:10.

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1