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Creating player inventory system #429672
09/16/13 14:38
09/16/13 14:38
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
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Ruben  Offline OP
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California
I am working on creating an inventory system for the player in my game. I have absolutely no idea where to start on this, so I found this tutorial online here dealing with making an inventory system in Gamestudio A8:

http://opserver.de/nwik5/index.php?title=Inventory.c_docs

I tried putting the code from this tutorial into my program, and running it. I am getting an error stating that "include inventory.c file not found". I guess inventory.c is not an include function. Was inventory.c a manually programmed include function?

Re: Creating player inventory system [Re: Ruben] #429675
09/16/13 15:04
09/16/13 15:04
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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http://opserver.de/nwik5/index.php?title=Inventory.c


http://opserver.de/nwik5/index.php?title=Clone45%27s_Inventory_Framework


Always learn from history, to be sure you make the same mistakes again...
Re: Creating player inventory system [Re: Uhrwerk] #429697
09/16/13 22:10
09/16/13 22:10
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
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Ruben  Offline OP
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Thank you for the link to the entire Inventory.c program Uhrwerk.

I notice that this program asks to use certain pcx images in the program, for example:

pack.pcx
item1.pcx
slot_bg.pcx

Do you know where I can access Bret Truchan's demo, so I can access these images and save them in my Gamestudio folder to be used with this program?

Re: Creating player inventory system [Re: Ruben] #429698
09/16/13 22:11
09/16/13 22:11
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
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Ruben  Offline OP
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Oops, never mind. I think I found it.

Re: Creating player inventory system [Re: Ruben] #429699
09/16/13 22:17
09/16/13 22:17
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
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Ruben  Offline OP
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Actually, I am still having trouble finding these images on the second link you gave me. It takes me to this page:

*dead link removed*

Is that the correct location to find these images?

Last edited by rayp; 09/17/13 14:45. Reason: removed dead link
Re: Creating player inventory system [Re: Ruben] #429700
09/16/13 22:43
09/16/13 22:43
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Yeah, that's the correct link, which unfortunately seems to be broken. Looks like you have to create them for yourself. :-(

I'm not absolutely certain, but I haven't seen Clone45 for a long time in the forums here. So I guess he's no longer with us.


Always learn from history, to be sure you make the same mistakes again...
Re: Creating player inventory system [Re: Uhrwerk] #429701
09/16/13 22:56
09/16/13 22:56
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
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Okay. Would you or anybody else happen to know the size dimensions of these images, so that I can make identical sized images to fit in the inventory program?

Re: Creating player inventory system [Re: Uhrwerk] #437506
02/18/14 17:01
02/18/14 17:01
Joined: Jan 2006
Posts: 21
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Sleepy Offline
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Posts: 21
Originally Posted By: Uhrwerk
http://opserver.de/nwik5/index.php?title=Inventory.c


http://opserver.de/nwik5/index.php?title=Clone45%27s_Inventory_Framework



When I click this link it sends me to a Compact Dictionary of the Infinite. This does not appear to be a script page or a tutorial..

Anyone know where to find the tutorial at now?

Sleepy

Re: Creating player inventory system [Re: Sleepy] #437512
02/18/14 17:27
02/18/14 17:27
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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http://opserver.de/pwik7/index.php?title=Clone45%27s_Inventory_Framework


3333333333
Re: Creating player inventory system [Re: Quad] #437521
02/18/14 18:51
02/18/14 18:51
Joined: Jan 2006
Posts: 21
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Sleepy Offline
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Thanks


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