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noob question on materials #38267
12/23/04 02:44
12/23/04 02:44
Joined: Jul 2004
Posts: 152
Louisiana
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Panther_Studios Offline OP
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Panther_Studios  Offline OP
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P

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Louisiana
does anyone know where i can fing a good tutorial on shaders and material effects? I know absolutely nothing about them, so this would be a lot of help.

Re: noob question on materials [Re: Panther_Studios] #38268
12/23/04 13:47
12/23/04 13:47
Joined: Aug 2003
Posts: 448
Pluto
SlyBoots Offline
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SlyBoots  Offline
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Posts: 448
Pluto
The manual might help a tad. Another place you could try is the wiki at the very bottom of the page. - Just some ideas.


3DSK Human Photo References for 3D Artists and Game Developers
Re: noob question on materials [Re: Panther_Studios] #38269
12/23/04 18:49
12/23/04 18:49
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
you want to know how to write shaders? or simply how to use existing shaders in A6?

Re: noob question on materials [Re: Matt_Aufderheide] #38270
12/24/04 07:33
12/24/04 07:33
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
I recommend reading some books on shaders, like shaderX 2 and the like, or if you're broke like I am at the moment, just search on google for shaders.. Off course this is only for general info on shaders, for using it in A6 it's best to try some of the wiki shaders, download the Surreal shader editor from Nadester and search the forums... Just to show some of the things I've done to find some info on shaders..

Cheeers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: noob question on materials [Re: PHeMoX] #38271
12/24/04 10:24
12/24/04 10:24
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Check out 3PM. In the May issue there is an article on creating your first basic shader. In the June issue there is an begginers article on creating your first material.

May Issue - 3PM May

June Issue - 3PM June


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: noob question on materials [Re: William] #38272
12/24/04 18:33
12/24/04 18:33
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
It's really to bad I can't pay for those magazines, in the time there were still free parts of it, it was a valuable source of information....
(I don't have a creditcard or the like... and a international cheque costs more then you guys ask for the magazine itself hehehe lol)


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: noob question on materials [Re: PHeMoX] #38273
12/25/04 11:13
12/25/04 11:13
Joined: Jul 2004
Posts: 152
Louisiana
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Panther_Studios Offline OP
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Posts: 152
Louisiana
okay, i have the surreal editor, and i have made the materiual effect that i want. I exported the script, and can read it too. How do i now attach the material to an object? I tried to make an action, and played around with the things that the manual said, until i had no syntax errors. When i run my level however, the model still looks the same.

P.S. I want to make a material effect for a ceiling light, that gives off a white light.

Re: noob question on materials [Re: Panther_Studios] #38274
12/26/04 12:51
12/26/04 12:51
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
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DavidLancaster  Offline
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Joined: Nov 2004
Posts: 862
Australia
I'm new on shaders as well and am at the stage you are.

I used surreal shader as well to generate code:

material mat_MetalSSE{
emissive_red = 0;
emissive_green = 0;
emissive_blue = 0;

ambient_red = 201.875;
ambient_green = 201.875;
ambient_blue = 201.875;

diffuse_red = 0;
diffuse_green = 0;
diffuse_blue = 0;

specular_red = 255;
specular_green = 255;
specular_blue = 255;

alpha = 100;
albedo = 100;
power = 4.662;
}

Then I just put in the player's action: my.material = mat_MetalSSE. I can change those values and it affects the player. But in surreal editor the model has a metal effect, my model just seems to have the shader effect. (like how your model hasn't changed at all) Anyone know how to change it.

Thanks.

Re: noob question on materials [Re: DavidLancaster] #38275
12/28/04 02:45
12/28/04 02:45
Joined: Jul 2004
Posts: 152
Louisiana
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Panther_Studios Offline OP
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Panther_Studios  Offline OP
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Joined: Jul 2004
Posts: 152
Louisiana
thats what im talking about. I give it the material effect, but it doesent do anything. Could it be my graphics card?

Re: noob question on materials [Re: Panther_Studios] #38276
12/28/04 02:55
12/28/04 02:55
Joined: Jul 2004
Posts: 152
Louisiana
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Panther_Studios Offline OP
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Panther_Studios  Offline OP
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Joined: Jul 2004
Posts: 152
Louisiana
Just to let you know, this is my 100th post. Yeaahhhh!!!!!!!!!!
That makes me a Member

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