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How to connect c#.dll with A8pro ? #430916
10/05/13 09:05
10/05/13 09:05
Joined: Nov 2008
Posts: 28
Athens, Greece
NeoJT Offline OP
Newbie
NeoJT  Offline OP
Newbie

Joined: Nov 2008
Posts: 28
Athens, Greece
Hi and sorry for my english.

I have created with c# a dll file and i dont know
how to connect with my game in A8pro.

1st Qst :
it is possible that ?

2nd Qst :
i ve tried to search about that in google... youtube... but nothing... i cannot understand the manual/help from A8.
Can anyone tell me where can i find information about that ?

thank you all.

Best Regards.
Dimitris.

Re: How to connect c#.dll with A8pro ? [Re: NeoJT] #430921
10/05/13 12:25
10/05/13 12:25
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Iirc it is not. you can not use a managed dll in an unmanaged environment.


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: How to connect c#.dll with A8pro ? [Re: Rackscha] #430922
10/05/13 14:49
10/05/13 14:49
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
GetProcAddress should work on managed dlls too laugh

Re: How to connect c#.dll with A8pro ? [Re: Ch40zzC0d3r] #430927
10/05/13 17:57
10/05/13 17:57
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
DON'T DO THIS.

Yes the basic function stuff might work. You might get the adress, and you might be able to call it but you are mixing Managed and unmanaged resources!

If you do it this way(with an unmanaged prozess as host) that's likely to not end well.


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development


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