Hello, How do you put a normal map on shader on a model?
I have already created a model and I have a color map on skin #1 and a normal map on skin #2. Can someone tell me which is the best shader to use and how to apply it?
I have dont this before but I have since forgotten how and which shader I used, what are people doing nowadays?
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
Re: Normal map shader
[Re: rayp]
#431054 10/08/1319:1410/08/1319:14
Where is that shader found? I looked in gstudio/include/mtlFX and I saw no sign of it, because I had also read in the manual to use that one, but I cant find it
Use this line of code to include the object shaders
Code:
#include <mtlfx.c>
Note, if ure using the free version theres no shader support ( ur profil says a3 ^^ )
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;