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Some questions about regions
#431459
10/16/13 13:26
10/16/13 13:26
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
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Posts: 1,218
Germany
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Hi, I have some questions about regions(A8-Com):
As i can not disable a region manually(pro only :(), under which circumstances does the engine clip them?
Does it save some clipping time when the Engine frustrum-culls a Region, or is this already mostly compensated by ABT?
In other engines it is possible to have a region only visible, when you are inside the region or looking from another specified region through a portal into the region.
Is such a setup possible too? Let's say i have a room in a manually created Level. This room has only one Door. The region has the size of the room.
Is it possible that the region is only visible when i am in the region or looking through the doorframe?(manually disabling it, is quite handy here, but not possible -.-)
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Some questions about regions
[Re: Superku]
#431461
10/16/13 13:34
10/16/13 13:34
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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I am asking about the general behaviour of regions in a Non-Pro environment. usually regions can work like i described above, in other engines.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Some questions about regions
[Re: Rackscha]
#431463
10/16/13 13:54
10/16/13 13:54
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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you could do a for loop each frame wich sets invisible all the entities with a different region than where the player is, and keeps visible only the ones within the same region
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Some questions about regions
[Re: painkiller]
#431465
10/16/13 13:59
10/16/13 13:59
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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regarding to painkiller's suggestion using a material event might be faster than a loop.
POTATO-MAN saves the day! - Random
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Re: Some questions about regions
[Re: Kartoffel]
#431467
10/16/13 14:25
10/16/13 14:25
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Posts: 1,218
Germany
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SO in short: Regions in A8 Comercial are USELESS, as they do not introduce any automatism?.
What is about the clipping: Is Region-COntent clipped, when the region is not within the View-Frustrum(So it does not have to walk down the abt to check each leaf), or is the Region ignored for ABT clipping?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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