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fragMotion - character animator #38372
12/27/04 07:28
12/27/04 07:28
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
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Joined: Aug 2000
Posts: 7,490
I successfully got the Jarjar sample model from fragMotion to Milkshape to MED(MS ASCII path..MS's MDL7 doesn't support animation) with skeleton and UVs intact. No skin or animations, though. MED would cycle through and display frame names but not changes with the model. I probably just exported something wrong somewhere along the line.

http://www.fragmosoft.com/

Quote:

fragMOTION is a powerful 3D modeller specifically intended for the creation and animation of characters. fragMOTION is intuitive and easy to use and contains many features that are only found in top of the line modellers. And if that's not enough for you, the event driven scripting system makes it a breeze for you to add your own features.




Quote:

Supported Model Formats
DirectX (.x)
Quake 2 (.md2)
Half-Life (.mdl)
Half-Life (.smd)
Milkshape3D (.ms3d)
fragMOTION (.arg, .ugh)
More on the way...






My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: Orange Brat] #38373
12/27/04 15:15
12/27/04 15:15
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
Senior Expert
myrlyn68  Offline
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Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
Quote:

I probably just exported something wrong somewhere along the line.




Haven't had a chance to try this out...but looking quick at there website I could make a good guess as to the problem with animation in your attempt:
Vertices can be affected by up to 4 bones
Chances are good that they wanted to show off that feature in their example models. Problem is that 3DGS only supports 1 bone per vert. Anymore on any vert and the entire animation set is scrapp (common mistake I see with Max exports)...

Double check that and you might find that path working.


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Re: fragMotion - character animator [Re: myrlyn68] #38374
12/28/04 14:06
12/28/04 14:06
Joined: Feb 2003
Posts: 264
Michigan,USA
alienheretic Offline
Member
alienheretic  Offline
Member

Joined: Feb 2003
Posts: 264
Michigan,USA
I bought this his program today is awesome and very easy to use someone here on the forum should write an export plugin for mdl7 format the sdk is free and available here
http://www.fragmosoft.com/fragMOTION/fragmotion_sdk001.zip

Thanks OrangeBrat For Posting This Awesome Tool

Re: fragMotion - character animator [Re: alienheretic] #38375
12/29/04 00:08
12/29/04 00:08
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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Joined: Aug 2000
Posts: 7,490
Quote:

I bought this his program today is awesome and very easy to use someone here on the forum should write an export plugin for mdl7 format the sdk is free and available here





I sent the developer the link to the MDL7 files a couple days ago. I haven't heard back from him, but yes someone could always use his SDK for the same thing. Obviously there's already a path to get from point A to point B, but a direct export would be nice, too.



My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: Orange Brat] #38376
12/31/04 04:04
12/31/04 04:04
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
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nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Thanx Orange,
If you or anyone else has some more ipressions of the software plese share them, im becoming interested in Fragmotion, and since i use Character FX (a dead software) i want to know if its fairly easy to learn and overall better than CFX.

Thanx again

Re: fragMotion - character animator [Re: nuclear_winter] #38377
01/26/05 02:29
01/26/05 02:29
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
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Joined: Aug 2000
Posts: 7,490
Quote:

Thanks, I have the specs and will begin adding support for this format soon.

dave




That's the man's own words, so provided he doesn't run into any roadblocks, expect MDL7 support somewhere down the line. Darkbasic DBO format was recently added, so that's a good sign.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: Orange Brat] #38378
02/06/05 10:05
02/06/05 10:05
Joined: Mar 2004
Posts: 31
S
sr124 Offline
Newbie
sr124  Offline
Newbie
S

Joined: Mar 2004
Posts: 31
Dave commit to complete the mdl7 on Monday!

Re: fragMotion - character animator [Re: sr124] #38379
02/08/05 02:41
02/08/05 02:41
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

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Joined: Aug 2000
Posts: 7,490
It looks like it's finished..the link to the sample importer/exporter is on the homepage:

http://www.fragmosoft.com/fragMOTION/FileTypeMDL7.zip

The program itself has also been updated to 0.6.0. If anyone out there has this program, please let us know how the new exporter is.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: Orange Brat] #38380
02/08/05 03:36
02/08/05 03:36
Joined: Oct 2002
Posts: 254
UK, London
Dyc Offline
Member
Dyc  Offline
Member

Joined: Oct 2002
Posts: 254
UK, London
Well......
Now this is the kind of personal touch all software developers should have.
Requested on the 25th jan, completed on the 7th of feb.
Had a quick glance and it exports to mdl7 with bones and animations.
All I can say is Wow...

Re: fragMotion - character animator [Re: Orange Brat] #38381
02/08/05 16:58
02/08/05 16:58
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
This tool will definitely become a part of my software library.
It is able to read the weird DarkMatter animations and converts them into nice MDL7
- without the usual animation explosion (arms and legs... all in the model center and animating at a wrong position).

-- slacer

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