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Fractal Raymarching #434015
12/10/13 19:35
12/10/13 19:35
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
I converted this demo to hlsl and tried to run it in 3dgs:
https://www.shadertoy.com/view/4sX3R2?

It works, but compiling the effect takes forever so be prepared to wait for some minutes before it runs.

Here is a screenshot:


And here the link to download it. I also included a compiled version so everyone without a commercial version or pro can also try it.
http://romania.g0dsoft.com/upload/Fractal%20GS.rar

Conrtols:
WASD + Mouse for the camera
R + F to change the time variable.

Have fun!


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Fractal Raymarching [Re: Puppeteer] #434019
12/10/13 19:44
12/10/13 19:44
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Nice effect.

Originally Posted By: Puppeteer
It works, but compiling the effect takes forever so be prepared to wait for some minutes before it runs.


Maybe you could upload a compiled fxo file?

Re: Fractal Raymarching [Re: oliver2s] #434021
12/10/13 20:06
12/10/13 20:06
Joined: Jan 2007
Posts: 2,247
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Puppeteer Offline OP
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Puppeteer  Offline OP
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Joined: Jan 2007
Posts: 2,247
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Great idea! I havent thought of that.
I updated the file and included the fxo, you can run both versions now without compiling the fx.


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com

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