Hi,
I have a bumpmap shader running on a few entities. This works fine, but there's one problem with it that I can't seem to solve.
My project requires that the entities are near-infinitely scaleable. The problem is that the entity texture (and therefore the bumpmapping effect) scales along with the model, resulting in the textures being distorted due to the scaling. Is there some way I can prevent this?
Ideally I would like the texture to continuously repeat (tile) up to the edge of my object.
Thanks in advance!
Last edited by TehV; 12/11/13 15:09.