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Re: Change mesh of an entity without ent_setmesh();
[Re: Benni003]
#435865
01/15/14 14:10
01/15/14 14:10
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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yes, tried cloning is usually a bad thing on memory usage... depending on the quantity of "frames" you could use multiple entities for each object, and setting/resetting their INVISIBLE flag frame by frame must be fast, and no need for ent_clone.
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Re: Change mesh of an entity without ent_setmesh();
[Re: sivan]
#435885
01/15/14 15:34
01/15/14 15:34
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Indeed, it sounds like you are running into a XY problem there. What are you actually trying to do?
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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