hi,
I'd like to apply different .bmps to each model in a level (each model is the same .mdl) to create slightly unique models without actually creating unique models.
can I create a simple material that would apply the .bmp to the model?
I don't require or want any other effects just paint the .bmp onto the model.
do I need to use a shader instead of a material to do this?
whichever way I need to go does anyone have a very basic simple example that I can use to learn what to do?
thanks,
LazyDog