It sounds like such a simple task but I cannot figure out the solution.

I have a physics ball (player) and several wall models. All I am trying to achieve is to make the wall models "solid" to the player. I have them created, and I have them moving with c_move, but when the player collides with them, it just passes straight through. One is an elevator, so when the player collides, it starts moving upwards on the z axis and the ball should stay on top of it.

Here is the code I am using for my wall models
Code:
function square()
{
	my.x = tl_x;
	my.y = tl_y;
	my.roll = 90;
	var gridLocRow = integer(random(4));
	var gridLocCol = integer(random(4));
	
	if(gridLocRow == 0)
		my.x = tl_x;
	else if(gridLocRow > 0)
		my.x += gridLocRow * gridInc;
	
	if(gridLocCol == 0)
		my.y = tl_y;
	else if(gridLocCol > 0)
		my.y -= gridLocCol * gridInc;
	
	while(my.z < 0)
	{
		//my.z -= 5 * time_step;
		c_move(me, nullvector, vector(0,0,5*time_step), GLIDE|IGNORE_MAPS|IGNORE_WORLD|USE_POLYGON); 
		if(hit.entity == player) // just to test if collision is working
		{
			freeze_mode = 1;
		}
		
		if(my.z < 2 && my.z> 0)
			beep();
		
		wait(1);
	}
	ent_remove(me);
	
}


Last edited by xbox; 02/17/14 18:12.