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Re: MED and normal maps [Re: Quad] #437563
02/19/14 15:56
02/19/14 15:56
Joined: Jan 2006
Posts: 21
S
Sleepy Offline OP
Newbie
Sleepy  Offline OP
Newbie
S

Joined: Jan 2006
Posts: 21
I add it to WED as a model and I apply the shaders in the model properties.

Re: MED and normal maps [Re: Sleepy] #437673
02/21/14 16:33
02/21/14 16:33
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Is ( in MED ) "material setup" in "Skin Settings" checked ? If so check out the diffuse / ambient values. If theres something like 150, 150, 250, u know why grin ...or blue lights, sun maybe ?

( i would take a look into ShadeC when using shaders btw. )

Peace


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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Re: MED and normal maps [Re: rayp] #437675
02/21/14 18:05
02/21/14 18:05
Joined: Nov 2008
Posts: 216
J
jane Offline
Member
jane  Offline
Member
J

Joined: Nov 2008
Posts: 216
Have texture and/other normalmap a alpha-chanel?

Re: MED and normal maps [Re: jane] #437773
02/25/14 23:14
02/25/14 23:14
Joined: Jan 2006
Posts: 21
S
Sleepy Offline OP
Newbie
Sleepy  Offline OP
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S

Joined: Jan 2006
Posts: 21
Figured it out!

For some reason MED didn't place the normal map in the MeshTex folder when I saved it. Copied the normalmap into the MshTex folder, loaded the folder into WED and it loads fine now. Thanks for those that tried to help.

Sleepy

Last edited by Sleepy; 02/25/14 23:15.
Re: MED and normal maps [Re: Sleepy] #437988
03/04/14 15:19
03/04/14 15:19
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I have a very similar problem now.

one of my models without shaders blends the colormap with the normalmap, both in MED's model viewer and runtime after ent_create, but don't know why, other models are fine... textures can be outer or inner, does not matter. 24b tga.


EDIT: it happened when imported again from FBX2010. I had an earlier import, maybe I used another format at that time, but now adding the normal map just works. strange...

Last edited by sivan; 03/04/14 15:26.

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