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blenders #39986
01/24/05 07:56
01/24/05 07:56
Joined: Jan 2005
Posts: 5
caracas, venezuela.
Maniac Offline OP
Newbie
Maniac  Offline OP
Newbie

Joined: Jan 2005
Posts: 5
caracas, venezuela.
hi!....i'm new in this community and i have a quiestion....

i want to know how to make a real texture in the engine, in 3DSMAX i can put the first texture and then a bump map that make the texture...but the engine only admit an active skin in the map... what i can do?

thanks.


_maniac _www.maniacdg.tk
Re: blenders [Re: Maniac] #39987
01/24/05 09:55
01/24/05 09:55
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Is this what your talking about?

Link: BlendView Utility for DX7 Pipeline Setup

This is for DirectX 7 but I think it will still work with DirectX 9.


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: blenders [Re: Braxton] #39988
01/24/05 14:20
01/24/05 14:20
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
What you do is have the material assigned to the blocks in WED and you assign the bump map through code. Visit here to get the code:
You'll have to alter my dot3 texture names and your material name so that it'll work

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=448727&page=2&view=collapsed&sb=5&o=&fpart=1#448727

Re: blenders [Re: Matt_Coles] #39989
01/24/05 14:23
01/24/05 14:23
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia

Re: blenders [Re: Matt_Coles] #39990
01/24/05 14:31
01/24/05 14:31
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Please do not double post.

Thanks,

Braxton

BTW - His idea is probably better since mine was DirectX 7 quality.


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: blenders [Re: Braxton] #39991
01/24/05 16:40
01/24/05 16:40
Joined: Jun 2001
Posts: 2,006
USA
Darkstorm Offline
Senior Expert
Darkstorm  Offline
Senior Expert

Joined: Jun 2001
Posts: 2,006
USA
Double post?

Re: blenders [Re: Darkstorm] #39992
01/25/05 02:15
01/25/05 02:15
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Quote:

Please do not double post.




Quote:

Double post?




I think that Braxton meant that Matt could have jsut edited his last post. Braxton, actualy "Double posting" means that you post the same post with same texts (practical the same content) that your previous post had. But your thougth was good .

Re: blenders [Re: Ambassador] #39993
01/25/05 03:32
01/25/05 03:32
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
Then what should I call it?


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: blenders [Re: Braxton] #39994
01/25/05 03:55
01/25/05 03:55
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Hmm... multipost perhaps

Re: blenders [Re: Ambassador] #39995
01/25/05 04:11
01/25/05 04:11
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
OK lol...

@GFXstyLER - I am trying to change. Give me a break.

Last edited by Braxton; 01/25/05 06:38.

"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
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