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blenders
#39986
01/24/05 07:56
01/24/05 07:56
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Joined: Jan 2005
Posts: 5 caracas, venezuela.
Maniac
OP
Newbie
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OP
Newbie
Joined: Jan 2005
Posts: 5
caracas, venezuela.
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hi!....i'm new in this community and i have a quiestion.... i want to know how to make a real texture in the engine, in 3DSMAX i can put the first texture and then a bump map that make the texture...but the engine only admit an active skin in the map... what i can do? thanks.
_maniac
_www.maniacdg.tk
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Re: blenders
[Re: Maniac]
#39987
01/24/05 09:55
01/24/05 09:55
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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Is this what your talking about? Link: BlendView Utility for DX7 Pipeline Setup This is for DirectX 7 but I think it will still work with DirectX 9.
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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Re: blenders
[Re: Matt_Coles]
#39990
01/24/05 14:31
01/24/05 14:31
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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Please do not double post.
Thanks,
Braxton
BTW - His idea is probably better since mine was DirectX 7 quality.
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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Re: blenders
[Re: Braxton]
#39991
01/24/05 16:40
01/24/05 16:40
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Joined: Jun 2001
Posts: 2,006 USA
Darkstorm
Senior Expert
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Senior Expert
Joined: Jun 2001
Posts: 2,006
USA
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Re: blenders
[Re: Darkstorm]
#39992
01/25/05 02:15
01/25/05 02:15
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Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,924
Finland
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Quote:
Please do not double post.
Quote:
Double post?
I think that Braxton meant that Matt could have jsut edited his last post. Braxton, actualy "Double posting" means that you post the same post with same texts (practical the same content) that your previous post had. But your thougth was good .
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Re: blenders
[Re: Ambassador]
#39993
01/25/05 03:32
01/25/05 03:32
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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Then what should I call it?
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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Re: blenders
[Re: Ambassador]
#39995
01/25/05 04:11
01/25/05 04:11
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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OK lol...
@GFXstyLER - I am trying to change. Give me a break.
Last edited by Braxton; 01/25/05 06:38.
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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