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Why does it do this? new problem appeard #40024
01/25/05 07:25
01/25/05 07:25
Joined: Oct 2004
Posts: 71
Los Angeles, CA
D
DGS_Stan Offline OP
Junior Member
DGS_Stan  Offline OP
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Joined: Oct 2004
Posts: 71
Los Angeles, CA
Hi, im playing around with steempipes shaders right now and i have this little interesting problem when i compile the script and run it pleas take a look:

http://www.geocities.com/sruzmet/why.JPG

Can somebody tell me how can i fix this problem?

Thank you.

Last edited by DGS_Stan; 01/28/05 09:15.
Re: Why does it do this? [Re: DGS_Stan] #40025
01/25/05 07:31
01/25/05 07:31
Joined: Jun 2004
Posts: 241
muralist Offline
Member
muralist  Offline
Member

Joined: Jun 2004
Posts: 241
I ran into something similar when assigning panels and models to Layers. Check to see that the bitmap has a higher layer number.

Re: Why does it do this? [Re: muralist] #40026
01/25/05 08:52
01/25/05 08:52
Joined: Oct 2004
Posts: 71
Los Angeles, CA
D
DGS_Stan Offline OP
Junior Member
DGS_Stan  Offline OP
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Joined: Oct 2004
Posts: 71
Los Angeles, CA
Im sorry but how do i do that?

Re: Why does it do this? [Re: DGS_Stan] #40027
01/25/05 23:17
01/25/05 23:17
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Write this at the beginning of your / Steempipe's script (main function):
bg_color.red = 1;
bg_color.green = 1;
bg_color.blue = 1;

or

sky_color.red = 1;
sky_color.green = 1;
sky_color.blue = 1;

Felix


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Why does it do this? [Re: Superku] #40028
01/26/05 03:50
01/26/05 03:50
Joined: Oct 2004
Posts: 71
Los Angeles, CA
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DGS_Stan Offline OP
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DGS_Stan  Offline OP
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Joined: Oct 2004
Posts: 71
Los Angeles, CA
ok, i wll try that, thank you

Re: Why does it do this? [Re: DGS_Stan] #40029
01/26/05 04:09
01/26/05 04:09
Joined: Oct 2004
Posts: 71
Los Angeles, CA
D
DGS_Stan Offline OP
Junior Member
DGS_Stan  Offline OP
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Joined: Oct 2004
Posts: 71
Los Angeles, CA
I Tried that :
function main()

bg_color.red = 1;
bg_color.green = 1;
bg_color.blue = 1;

And it gave me an error didnt even run the level.

Re: Why does it do this? [Re: DGS_Stan] #40030
01/26/05 19:29
01/26/05 19:29
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Hm...should work.
It has to be inside the (/a) function :

function main() {
...
level load code ...

bg_color.red = 1;
bg_color.green = 1;
bg_color.blue = 1;
}

Could you post your main function ?

Felix


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Why does it do this? [Re: DGS_Stan] #40031
01/27/05 02:10
01/27/05 02:10
Joined: Jul 2004
Posts: 328
The Netherlands
JvsJGameDesign Offline
Senior Member - banned
JvsJGameDesign  Offline
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Joined: Jul 2004
Posts: 328
The Netherlands
It is possible that you dont make a cube around your project. You have to make a skysphere/cube around your project.


Re: Why does it do this? [Re: Superku] #40032
01/28/05 09:14
01/28/05 09:14
Joined: Oct 2004
Posts: 71
Los Angeles, CA
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DGS_Stan Offline OP
Junior Member
DGS_Stan  Offline OP
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Joined: Oct 2004
Posts: 71
Los Angeles, CA
Yesss, thank you the code worked! but this problem apeared now:
http://www.geocities.com/sruzmet/Holeinthesky.JPG



I have hole in the sky i make it blue so it will be more visible. Closer you get to it smaller it gets.

If you stand in the middle of the level that hole becomes huge. but it fixed that other bug

Can you please help me how can i get rid of this hole?

thank you

Re: Why does it do this? [Re: DGS_Stan] #40033
01/28/05 10:26
01/28/05 10:26
Joined: Aug 2002
Posts: 33
Connecticut, USA
Soulzero Offline
Newbie
Soulzero  Offline
Newbie

Joined: Aug 2002
Posts: 33
Connecticut, USA
it looks to me like your sky dome may be too big... try
scaling it down a bit.


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