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WED #441858
06/05/14 00:03
06/05/14 00:03
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
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Stansmedia  Offline OP
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Joined: Mar 2003
Posts: 1,524
Canada
Editing in wed is a nightmare. I decided to do some indoor levels but it's looking like it's gonna have to be cracker jack box simple or no dice. I know all the cool kids are using high end modellers to make their maps but I just find the work flow a pain.

1. Texture lock should be renamed to texture lottery. I spent a good chunk of time making a pretty neat looking hallway. I finally get to a point where im feeling good about it and... One of the columns against the wall are all messed up. Speaking of which, I wish there was a tool in WED that could calculate and wrap a texture around a cylinder. That would be amazing. Anyway... So I ungroup the blocks - when suddenly - all the wall textures are pooched. CTRL-Z went out for lunch break I guess because the history had been erased for some reason. Luckily I had a back up file. So I start again from where I saved and carefully got it right. I duplicate the group and rotate it - when suddenly - all the textures are sketching out. If I had a stack of papers somewhere close I would throw them up in the air.

2. Well. I guess Just 1. It would be cool to have customizable block creation. Like arches, bends, etc.


After rotating a group with texture lock.




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Re: WED [Re: Stansmedia] #441872
06/05/14 09:33
06/05/14 09:33
Joined: Jun 2014
Posts: 97
Lagos, Nigeria
T
tolu619 Offline
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tolu619  Offline
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T

Joined: Jun 2014
Posts: 97
Lagos, Nigeria

Re: WED [Re: tolu619] #441902
06/05/14 18:00
06/05/14 18:00
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
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Stansmedia  Offline OP
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Canada
Ok... So I closed wed and took off for the night. Just came home, opened it up and the textures are all in the right spot. I'm so confused right now.


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Re: WED [Re: Stansmedia] #441906
06/05/14 20:33
06/05/14 20:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
once I had also rendering problems that recovered after a restart... but it was not with wed, just a script generated level.


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Re: WED [Re: sivan] #441909
06/06/14 00:46
06/06/14 00:46
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
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Stansmedia  Offline OP
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Canada
Gonna send my own head through the drywall pretty quick here.


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Re: WED [Re: Stansmedia] #441916
06/06/14 12:39
06/06/14 12:39
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Posts: 1,988
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Follow my WED tutorial - see if it helps.

Tip1: ctrl-z doesnt work with undoing textures, only block placements
tip2: Dont use texture lock - Ewww. Use the settings panel and actually reposition the texture
Tip3: Scope Down / up (DONT DELETE YOUR GROUPS!!)
Tip4: Use the reset button to reset textures to original settings


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Re: WED [Re: DLively] #441933
06/07/14 01:32
06/07/14 01:32
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
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Stansmedia  Offline OP
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Joined: Mar 2003
Posts: 1,524
Canada
every arch in the hallway has 9 faces. there are 8 arches in every hallway. there are 8 hallways. 576 face textures to reposition manually? I might as well throw out my lawn mower and grab some nose hair clippers to do the yard lol


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Re: WED [Re: Stansmedia] #441935
06/07/14 02:21
06/07/14 02:21
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Canadian, Eh
I would really, honestly suggest modeling it out instead.
I don't build levels in that degree with WED anymore, however I created a tutorial for those who are interested in understanding the fundamentals, and the possible setbacks.

Quote:

I know all the cool kids are using high end modellers to make their maps but I just find the work flow a pain.


Patience will get you what you want.

Last edited by DLively; 06/07/14 02:32.

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Re: WED [Re: DLively] #441942
06/07/14 06:03
06/07/14 06:03
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Sadly Texture Lock has always been somehow buggy, it was way worse when the feature was introduced but I can confirm that here are still said issues (textures completely messed up after some operation/ look different when you start WED or load the level a second time and others).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: WED [Re: Superku] #441986
06/07/14 19:40
06/07/14 19:40
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
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Stansmedia  Offline OP
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Joined: Mar 2003
Posts: 1,524
Canada
I will compromise. My games going to be a free release anyway. Not trying to impress anyone - but at the same time I am.


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