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UNPAID JOB - player model 5 weapons (animated) #442139
06/13/14 01:37
06/13/14 01:37
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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CyberGhost  Offline OP
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Joined: May 2014
Posts: 179
The lit part of the Truth
Hello, guys

I am making a third person shooter game and I would like to have my own player model, full animated & low-poly or medium-poly. I tried to get some models from the internet (some free & some commercial) ,but I found MOST of them, either non-animated at all or not well-animated. Actually, I am not into 3D art and just prefer to code XD .


The idea is as follows:

1) There is one model (player) which will be copied into five files (copies)

2) Each copy of the model will have its own weapon model added (5 copies = 5 weapons) and its suitable animation scenes (vertex or bone animation).

Remember that I can't pay for it. Game developement is a hobby for me and I am not planning to make my game commercial.


So, anyone wanting to fill his/her free time, PM me and I will give the details. Also, if someone wants to engage with me in my project, I won't mind at all laugh ....


Thank you for reading & any help would be appreciated


Nothing to say ....
Re: UNPAID JOB - ONE model (well-animated) [Re: CyberGhost] #442140
06/13/14 06:11
06/13/14 06:11
Joined: Jun 2013
Posts: 108
Alberta, Canada
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CanadianDavid Offline
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CanadianDavid  Offline
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A skilled 3D modeller would likely not be willing to spend their time developing a better model than those being sold by current 3D modellers. You'd probably have better luck contracting someone to make you a good model for you to use. The better option however, is probably just to learn and do it yourself.

Re: UNPAID JOB - ONE model (well-animated) [Re: CanadianDavid] #442151
06/13/14 11:05
06/13/14 11:05
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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CyberGhost  Offline OP
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The lit part of the Truth
It is not about designing. All the models I dealed with were well-designed. The problem was just perfection. It doesn't need 'skilled' 3D modeller. Every time I download a model, I just find it not animated like I want (missing run scene, ....etc.), not animated at all or even can't be imported or converted (maybe because of my lack of experience or it's the MED). And also, I am willing to keep going into coding. Learning coding & 3D work at the same time isn't a good idea for me ,especially because I am a hobbyist.

So, all I want is a mid or low-poly model but just well-animated.

Last edited by CyberGhost; 06/19/14 01:51.

Nothing to say ....
Re: UNPAID JOB - ONE model (well-animated) [Re: CyberGhost] #442156
06/13/14 13:23
06/13/14 13:23
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline
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fogman  Offline
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Posts: 4,506
Germany
If you can´t find a modeler, you can try this:
1. Get Fragmotion
2. Get some motion captures
3. Rig your model in Fragmotion, apply the motion captures
4. Export to 3dgs


no science involved
Re: UNPAID JOB - ONE model (well-animated) [Re: fogman] #442157
06/13/14 13:30
06/13/14 13:30
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Canadian, Eh
Quote:

Learning coding & 3D work at the same time can never be a good idea ,especially for an amateur like me.


If you hold yourself back like this you may never know your potential.
Like anything, you just need to make the time for it.


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Re: UNPAID JOB - ONE model (well-animated) [Re: DLively] #442169
06/13/14 18:10
06/13/14 18:10
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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CyberGhost  Offline OP
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The lit part of the Truth
Originally Posted By: DLively


If you hold yourself back like this you may never know your potential.
Like anything, you just need to make the time for it.


I am not holding myself back. I am in the beginning of the road and I want to focus on Programming right now (because that's really what I like) in addition to LITTLE 3D & 2D art experience which is enough for a beginner programmer. That is the player model I am talking about ,and for a beginner programmer like me, some help is needed, especially with 3D artwork.

Last edited by CyberGhost; 06/19/14 02:01.

Nothing to say ....
Re: UNPAID JOB - ONE model (well-animated) [Re: CyberGhost] #442343
06/19/14 00:00
06/19/14 00:00
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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CyberGhost  Offline OP
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The lit part of the Truth
Btw. when should I use normal brackets () in comparison operators like && and || ?


Nothing to say ....
Re: UNPAID JOB - ONE model (well-animated) [Re: CyberGhost] #442351
06/19/14 07:36
06/19/14 07:36
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
in MapBuilder there is a fully animated free soldier model converted by Painkiller from a mixamo or unity... you can retexture it to be more unique, and replace the weapon easily.

but as fogman mentioned, Fragmotion is ideal to work with non-animated models and with free motion capture (mostly .bvh) animation files.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: UNPAID JOB - ONE model (well-animated) [Re: sivan] #442364
06/19/14 16:55
06/19/14 16:55
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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CyberGhost  Offline OP
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The lit part of the Truth
Ok. What about the brackets usage in comparisons? The manual says it is for 'priority' only. What does it mean?

Last edited by CyberGhost; 06/19/14 17:43.

Nothing to say ....
Re: UNPAID JOB - ONE model (well-animated) [Re: CyberGhost] #442365
06/19/14 17:23
06/19/14 17:23
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
Bavaria, Germany
it says priority not 'periority' (guess that's a typo you've made)

it's basic math. if there are brackets, the stuff in the brackets gets commpared first.


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