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Crazybump normal map generator #442402
06/20/14 19:43
06/20/14 19:43
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
Serious User
Stansmedia  Offline OP
Serious User

Joined: Mar 2003
Posts: 1,524
Canada


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: Crazybump normal map generator [Re: Stansmedia] #442419
06/21/14 09:51
06/21/14 09:51
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Generated normalmaps will never be as good as handmade ones (unless actual 3D data is used to generate them).

I tried using generated normalmaps multiple times but the result was never something I'd call good:

(click for full size)

But I have to say that crazybump produces useable results (although I'm 100% sure they've used an image which works well with their generator to show in the video)


POTATO-MAN saves the day! - Random
Re: Crazybump normal map generator [Re: Kartoffel] #442422
06/21/14 11:43
06/21/14 11:43
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I can have nice results with Shader Map 2, mainly with tiled textures.

in CryEngine docs they recommend xNormal. it's free but I have not tried it yet. any experience? http://www.xnormal.net/1.aspx


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Crazybump normal map generator [Re: sivan] #442522
06/24/14 11:15
06/24/14 11:15
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
I use Crazybump since 2008... havent found a better solution since.

xNormal is different, good for baking AO from hi-poly mesh to low-poly.

Re: Crazybump normal map generator [Re: nuclear_winter] #442526
06/24/14 13:01
06/24/14 13:01
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
nDo appears to also be a great tool.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com

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