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Help! Several issues with WED! #442938
07/06/14 14:09
07/06/14 14:09
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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The lit part of the Truth
I am having several problems with WED, mostly unability to open files:-

1) I attached a level to my main script in "Map properties" window. The main script itself is 'attached' successfully ,but the scripts included in the main script (through "#include") are NOT attached. WED keeps saying "Can't open this.c or that.c". Also, when I try to run the level (after being compiled), it can't even open the main script itself although WED didn't complain about main script during attaching. Is that normal?


2) I opened the 'bed01' prefab in WED, added "standard.wad" to attach some textures to the bed. I modified some offsets & scales in a texture IN PROPERTIES WINDOW OF THE BED (and obviously it affected the texture own properties window). I saved it as a normal .wmp level. However, when I open it, it says "can't open standard.wad" and I just get some dull blocks with NO textures frown .


3) I want to SCALE a map entity AFTER BEING ADDED to a level. Is there a way to do so? I just want to scale that bed to fit the bedroom.

Actually, I had to copy the bed.wmp into "prefabs" folder ,so is there a way to use MY OWN prefabs without having to do the copying? I mean I CAN scale prefabs while CAN'T scale normal map entities ,so I will have to use them as prefabs.


Nothing to say ....
Re: Help! Several issues with WED! [Re: CyberGhost] #442939
07/06/14 14:19
07/06/14 14:19
Joined: Apr 2005
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DLively Offline
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The issues are not with WED ^_^
Quote:
1) I attached a level to my main script in "Map properties" window.

You mean: You attached a script to a level.

There are TWO KINDS OF INCLUDES:

#include <mtlFX.c> //Default files
#include "thisoniscustom.c" //custom files

Quote:

2) I opened the 'bed01' prefab in WED

Dont. Make a model insteand. your killing your resources for an ugly prefab.

3. No. Dont. Model instead.

Last edited by DLively; 07/06/14 14:23.

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Re: Help! Several issues with WED! [Re: DLively] #442940
07/06/14 14:45
07/06/14 14:45
Joined: May 2014
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CyberGhost Offline OP
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I agree with you concerning the 'model' thing grin
But the problem is still there. What if I want to add some columns or doors or a ... bridge? I mean there are some uses for map ents. It doesn't really has to be a 'bed'. I am asking about this in general ....


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Re: Help! Several issues with WED! [Re: CyberGhost] #442941
07/06/14 16:01
07/06/14 16:01
Joined: Apr 2005
Posts: 1,988
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DLively Offline
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I would generally suggest that WED Blocks be used for walls, floors, ceilings.. But as for a bridge - I would recommend a model. Using proper collision, you can achieve flawless gravity between blocks and Models. However if you choose to make a bridge with WED blocks, you can check out my tutorial bellow and it teaches you how to apply textures to WED blocks so you can learn the fundamentals of WED


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Re: Help! Several issues with WED! [Re: DLively] #442942
07/06/14 16:21
07/06/14 16:21
Joined: May 2014
Posts: 179
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CyberGhost Offline OP
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Isn't it still under construction?


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Re: Help! Several issues with WED! [Re: DLively] #442951
07/06/14 19:25
07/06/14 19:25
Joined: Apr 2005
Posts: 1,988
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DLively Offline
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DLively  Offline
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Posts: 1,988
Canadian, Eh


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Re: Help! Several issues with WED! [Re: CyberGhost] #442953
07/06/14 19:39
07/06/14 19:39
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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What about the including issue (no. 1)?


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Re: Help! Several issues with WED! [Re: CyberGhost] #442954
07/06/14 19:50
07/06/14 19:50
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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I mean I can't test my map. It gives error because of inability to open the script


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Re: Help! Several issues with WED! [Re: CyberGhost] #442955
07/06/14 19:58
07/06/14 19:58
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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Why does the file have extension $$M ?

Last edited by CyberGhost; 07/06/14 21:08.

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Re: Help! Several issues with WED! [Re: CyberGhost] #442958
07/06/14 20:43
07/06/14 20:43
Joined: May 2014
Posts: 179
The lit part of the Truth
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CyberGhost Offline OP
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The lit part of the Truth
I think I knew it. The level is in subfolder of work folder ,so it considers that subfolder as the main work folder. When I added my REAL work folder as a "path" in WED, it made a WDL copy and considered all subfolders contain only WDL (there is {WDL} in each path in WED)

PLEASE HELP! frown


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