Hello, everyone
I've got a question:
Does the map entity receive the sun light values of the level it was put in? Or I should assign the same values of sun for the map entity (in WED) to match the 'big' level lighting?
In other words, if I made a map entity (elevator, door, ... etc.) ,then I put it in a level ,what should I do to make it receive lighting 'normaly'?
For example:
1) I put that map entity in WED and it was like that:
2) But when testing my level in the engine ,it looked like that:
Thank you and any help would be appreciated