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Re: [C#] AckNET [Re: FBL] #444438
08/10/14 22:34
08/10/14 22:34
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Tempelbauer  Offline
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T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
Quote:
Acknet was(is?) a quite popular Networkingreplacement for Gamestudio.

this is Anet

But a change is no bad idea at all. Vote for Ack#

Re: [C#] AckNET [Re: Tempelbauer] #445575
09/14/14 18:57
09/14/14 18:57
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
pararealist Offline
Senior Member
pararealist  Offline
Senior Member

Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
Ack# is cool, or maybe spelt out?
AckSharp.


A8.3x Commercial, AcknexWrapper and VS 2010 Express
○pararealist now.
Re: [C#] AckNET [Re: pararealist] #446366
10/12/14 12:40
10/12/14 12:40
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
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MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
There are news! I improved the wrapper again as well as it is now called AckSharp.
Yep, the name is much better now, also i changed some stuff:
- More vector functions
- c_updatehull is now existent
- Engine Object classes are now autogenerated

Last part may be the biggest as some classes (Material, ...) were totally broken with manual ported classes.


Visit my site: www.masterq32.de
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