|
Re: [IDEA]Water shader
[Re: AceX]
#444359
08/07/14 13:27
08/07/14 13:27
|
Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
Serious User
|
Serious User
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
|
I don't think I'm a beginner. I'm working with 3DGS from October 2013. I am sorry to be the one to say so, and You may have some small knowledge, but less than a year is still a beginner. Beginner noun a person just starting to learn a skill or take part in an activity. This is not to discourage you, but once you understand where you stand, its easier to move forwards - And its nothing to be ashamed of. FEL,How do you know my game project will fail? I dont think that this was meant to discourage you either, but comming from my experienced point of view, your project idea is very large and may require LOTs of time and experience in may areas - or a large team (just as the original creators had) and many indie developers (99/100) run into bugs glitches, and the like from their lack of knowledge in areas unknown to them and become overwhelmed, and put it on the back burner - and even forget about it. This is why I suggested a small project. Something you can complete will give you enthusiasm going into the next project. Or learn the aspects of everything that go into making something this large in pieces, and then at some later point put them all together, rather than trying to piece it all together at once and find yourself with a messy script, code that doesn't work so well, or code that you've learned shouldn't work a way you put it together and then have to redo it which leads to further glitches or a corrupt project which you don't know what to alter in order to move forward.
Last edited by DLively; 08/07/14 13:31.
|
|
|
Re: [IDEA]Water shader
[Re: AceX]
#444366
08/07/14 17:03
08/07/14 17:03
|
Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
Serious User
|
Serious User
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
|
Thats the spirit Perhaps you can apply your shaders to your rpg project and then re-use them later on. Although an RPG is a tough project as well
Last edited by DLively; 08/07/14 17:03.
|
|
|
Re: [IDEA]Water shader
[Re: DLively]
#444382
08/08/14 08:08
08/08/14 08:08
|
Joined: Jul 2014
Posts: 49 Romania,vaslui
AceX
OP
Newbie
|
OP
Newbie
Joined: Jul 2014
Posts: 49
Romania,vaslui
|
I'm using a template for it. Ofcourse,I made other scripts for it: -New HUD -Added some quests. Yesterday I got an idea for R.A.G.E.: -Particle Mesh,I saw that in Unity.
|
|
|
Re: [IDEA]Water shader
[Re: AceX]
#444952
08/23/14 11:41
08/23/14 11:41
|
Joined: Jun 2014
Posts: 121
FEL
Member
|
Member
Joined: Jun 2014
Posts: 121
|
So try it out for us :3 its your project.
FEL - Lead Game Designer & Core Developer
|
|
|
Re: [IDEA]Water shader
[Re: FEL]
#444956
08/23/14 13:05
08/23/14 13:05
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
@AceX: If I look at what can be done with today's hardware/tools/whatever I honestly have to say that this water doesn't look good or realistic at all, which makes it really not worth the effort.
Besides the post being at least 6 years old, I just can't recommend trying to port or implement random things you find on the internet, especially without understanding them. It's most likely to fail and even if you succeed these things are often poorly coded and/or slow as hell.
POTATO-MAN saves the day! - Random
|
|
|
|