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How to use Normal mapping on my Map? #444220
08/02/14 21:21
08/02/14 21:21
Joined: Jul 2012
Posts: 45
G
Gino_Fabrizio Offline OP
Newbie
Gino_Fabrizio  Offline OP
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G

Joined: Jul 2012
Posts: 45
Hi ! Normal Mapping can be used only on models? How to add it to the map?

Re: How to use Normal mapping on my Map? [Re: Gino_Fabrizio] #444221
08/02/14 23:18
08/02/14 23:18
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Use a fitting shader that also supports lightmapping. mtl_specBumb should do it


Visit my site: www.masterq32.de
Re: How to use Normal mapping on my Map? [Re: MasterQ32] #444224
08/03/14 02:34
08/03/14 02:34
Joined: Jul 2012
Posts: 45
G
Gino_Fabrizio Offline OP
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Gino_Fabrizio  Offline OP
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G

Joined: Jul 2012
Posts: 45
Ok thanks, where i Get the mtl specBumb?

Re: How to use Normal mapping on my Map? [Re: Gino_Fabrizio] #444225
08/03/14 04:42
08/03/14 04:42
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
add this line with your includes
#include <mtlFX.c>

then select the shader you'd like to use.


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Re: How to use Normal mapping on my Map? [Re: DLively] #444231
08/03/14 13:16
08/03/14 13:16
Joined: Jul 2012
Posts: 45
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Gino_Fabrizio Offline OP
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Gino_Fabrizio  Offline OP
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G

Joined: Jul 2012
Posts: 45
These are stupid questions xD but how I add it to the map??

Re: How to use Normal mapping on my Map? [Re: Gino_Fabrizio] #444233
08/03/14 14:14
08/03/14 14:14
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
when you have your block(s) selected, set the mateial in the properties pane


A8 Pro 8.45.4
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Re: How to use Normal mapping on my Map? [Re: DLively] #444676
08/16/14 18:54
08/16/14 18:54
Joined: Nov 2008
Posts: 43
Ice2642 Offline
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Ice2642  Offline
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Joined: Nov 2008
Posts: 43
you need a normalmap texture for the blocks.

it need have the same name that the texture with a _n in the end.

For examplo, you have a texture with name wood, the normalmap texture will be wood_n

after this, you use the FX effect like use in a model.

sorry about my terrible english, I hoppe you understand what I am talking about.

BR


A8 PRO 8.47.1

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