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Unity goes WebGL #444780
08/18/14 15:46
08/18/14 15:46
Joined: Sep 2003
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FBL Offline OP
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Re: Unity goes WebGL [Re: FBL] #444799
08/18/14 22:24
08/18/14 22:24
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yes, it is.

previously they said it will be an add-on you have to pay for. and now even unity free will have it.

i wonder about the future... i know it is a bit slower but theoretically the browser could make all other platforms obsolete. laugh

Re: Unity goes WebGL [Re: ventilator] #444801
08/18/14 22:45
08/18/14 22:45
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asm.js + emscripten and boom acknex only needs an webgl/ogl renderer for this to happen


3333333333
Re: Unity goes WebGL [Re: Quad] #444805
08/19/14 08:41
08/19/14 08:41
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Mainz
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That's pretty cool. Waited for so long for this feature.

Re: Unity goes WebGL [Re: oliver2s] #444821
08/19/14 15:32
08/19/14 15:32
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Only drawback possibly is the gamepad support..?
I researched a bit how to do this in a browser and it seems to be pretty much in a beta state. Chrome needed an extra config change and Firefox told support is available, but my X360 controller would not work out of the box.

Still I like the fact, I can continue playing around with Unity without having to fear I have to drop any planned WebGL activity due to limited free time.

Last edited by Firoball; 08/19/14 17:07. Reason: rephrased to please sid.
Re: Unity goes WebGL [Re: FBL] #444825
08/19/14 16:07
08/19/14 16:07
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WebGL has nothing to do with input though, that's a completely different pair of shoes.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Unity goes WebGL [Re: WretchedSid] #444835
08/19/14 17:06
08/19/14 17:06
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Originally Posted By: WretchedSid
WebGL has nothing to do with input though, that's a completely different pair of shoes.


True.
In this case I was referring to a game running in browser, displaying via WebGL, playable via Gamepad.

Re: Unity goes WebGL [Re: ventilator] #444837
08/19/14 17:25
08/19/14 17:25
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Germany, Magdeburg
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Originally Posted By: ventilator
i know it is a bit slower but theoretically the browser could make all other platforms obsolete. laugh


As long as it is slower a lot of the biggest games won't find a place there as they are already really demanding on the hardware. Especially since the most played games right now all have a competitive character (LoL/DotA/CS:GO) and everyone there wants every single fps they can get.

Last edited by Rei_Ayanami; 08/19/14 17:27.
Re: Unity goes WebGL [Re: FBL] #444838
08/19/14 17:26
08/19/14 17:26
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Germany, BW, Stuttgart
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Visit my site: www.masterq32.de
Re: Unity goes WebGL [Re: FBL] #444839
08/19/14 17:29
08/19/14 17:29
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Originally Posted By: Firoball
In this case I was referring to a game running in browser, displaying via WebGL, playable via Gamepad.

Fair enough.

I have to admit though that I personally am not very fond of WebGL. Microsofts original stance to it was very good, because quite frankly, allowing any website to run code on the GPU sounds like a perfect way to compromise security.

I know that Chrome's ANGLE tries to mitigate these kinds of issues (among other things), but it just seems like a lot of hassle for not much gain. Alas though, this is really getting far away from the topic.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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