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Re: The future [Re: Superku] #446207
10/08/14 07:46
10/08/14 07:46
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Originally Posted By: jcl 2011-06-27 09:26:00
Yes. DirectX 11 could be quickly implemented, but is not very important at this time. DX 9 is still more important. And we will need OpenGL ES earlier than DX 11.

So the plans are okay, only the time frame is a bit too long.

I mean new WED and Android are selected well long-long ago as targets:
- today you cannot really sell a game engine with a more than 10-year-old editor set, even if the engine itself is great (and so easily usable by hobbyists like lite-c/acknex);
- 3DGS is heavily targeting beginners and hobbyists making casual games, thus Android is a correct platform for them today.

But other engines offer frequently new set of features for similar price (beside much better marketing!), enforcing users to buy it again and again (Unity), or stepping into the subscription way (Unreal), which also requires a fast and continuous development (UE4 soon features DX12), so simply it is hard to compete without intensive development beside the current features and licensing/pricing conditions...


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Re: The future [Re: sivan] #446208
10/08/14 09:15
10/08/14 09:15
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
@Superku, I understand your point of view, but there is 2 points I want to add:

- its not only mobiles, but also tablets (while games are flooding there too, there are chances to get some profit).
- its not only about selling stuff on the mobile/tablet market, its also about just making fun games on mobiles and tablets and messing around on the system.

Though, I don't really mind which comes first, linux, mac, android support. There are all nice to have. But I would prefer if it will come before the new WED since I have a feeling that will still take tons of time (especially counting Conitec time).

-edit, also I agree with what sivan mentions.

Last edited by Reconnoiter; 10/08/14 09:18.
Re: The future [Re: Reconnoiter] #446213
10/08/14 11:36
10/08/14 11:36
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Yes, I'd like to mess around with tablet games and similar too, don't get me wrong, but I don't see it as a preferable target platform over desktop computers for aforementioned reasons.
The plus of Linux and Mac support is that you can (more or less) easily deploy your PC game on three other platforms as well while you'd have to develop separate games for tablet/ mobile and PC (and everyone knows how hard it is to develop a game for a single platform).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: The future [Re: Superku] #446228
10/08/14 15:32
10/08/14 15:32
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
+1 laugh The user experience is the same on Mac and Linux, so it feels like a waste for a Windows game not to be available to those audiences.


Formerly known as JulzMighty.
I made KarBOOM!
Re: The future [Re: JibbSmart] #446243
10/08/14 17:55
10/08/14 17:55
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Regarding the mobile support I also think acknex is too inefficient to be used for anything except very simplistic games.


POTATO-MAN saves the day! - Random
Re: The future [Re: Kartoffel] #446244
10/08/14 18:58
10/08/14 18:58
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
Member
Feindbild  Offline
Member
F

Joined: Jul 2013
Posts: 158
Let's just switch to Unity, everyone.

Re: The future [Re: Kartoffel] #446245
10/08/14 19:00
10/08/14 19:00
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
Forget about Unity Gamestudio gives Birth to a new level of a modern gameengine. :3 Hopely


FEL - Lead Game Designer & Core Developer
Re: The future [Re: FEL] #446247
10/08/14 19:25
10/08/14 19:25
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Let's help them, turn Gamestudio into a Monster that destroys Worlds with no mercy!



Re: The future [Re: Random] #446252
10/08/14 20:10
10/08/14 20:10
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline
Member
HellThunder  Offline
Member

Joined: Nov 2005
Posts: 204
Bavaria
Do you know what's the real problem?
People want to do some clicks and see a result - a commercial styled game.
But this is far far away from reality. Gamestudio offers everything (except a good Level Editor) what you need for developing a game.
There are good Java libaries for developing mobile games - libgdx for example. I wouldn't miss this feature.
Debugging is a mess but I am still comfortable with Gamestudio. I need just a new WED or a patched GED.


Create your own JRPG and join our community: https://www.yrpgtoolkit.com
Re: The future [Re: HellThunder] #446255
10/08/14 21:14
10/08/14 21:14
Joined: Jul 2013
Posts: 158
F
Feindbild Offline
Member
Feindbild  Offline
Member
F

Joined: Jul 2013
Posts: 158
Assembler also offers absolutely everything you need to develop a game.

Last edited by Feindbild; 10/08/14 21:14.
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