well acutally i am trying to set texture and render states manually in D3D in a DLL.. but when i just do device->SetTexture(..) i just get nothing.. I only want to render a mesh as completely black, so i had a black texture loaded, but it seems not to work the way i am doing it.. maybe there is some simple texture stage states that make something black?
Last edited by Matt_Aufderheide; 02/08/05 17:54.